extends Control @export var shield: ShieldUI @export var lives_bar: LivesBar @export var damage_label: Label var damage: int = 1 func _ready() -> void: shield.fading_enabled = false func increase_damage() -> void: damage += 1 damage_label.text = str(damage) func decrease_damage() -> void: damage -= 1 if damage < 1: damage = 1 damage_label.text = str(damage) func hit() -> void: shield.take_damage(damage) for x: int in damage: lives_bar.take_life()