class_name EnemyMovement extends Node @export var character: EnemyController var distance_remaining: float = 0.0 var speed: float = 0.0 func _ready() -> void: var variance: float = NoiseRandom.randf_in_range(character.name.to_int(), -1.0, 1.0) var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed speed = character.stats.movement_speed + (variance * variance_max)