[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://jdg8tb7g3d4o"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_mrvo6"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ah5r4"] width = 256 height = 256 seamless = true as_normal_map = true noise = SubResource("FastNoiseLite_mrvo6") [resource] albedo_color = Color(0.207653, 0.448041, 0.223187, 1) normal_enabled = true normal_texture = SubResource("NoiseTexture2D_ah5r4") texture_filter = 2