class_name RemixTable extends StaticBody3D @export var remix_menu_scene: PackedScene var reply_player: Hero func _on_static_body_3d_button_interacted(value: int, callback: Hero) -> void: if callback.hand.size >= 2: reply_player = callback var menu: RemixMenu = remix_menu_scene.instantiate() as RemixMenu var card_array: Array[Card] = [] for card: Card in callback.hand.contents: card_array.append(card) menu.add_option(card_array) menu.cards_remixed.connect(output) reply_player.pause() reply_player.hud.add_child(menu) func output(cards_to_remove: Array[Card], cards_to_add: Array[Card]) -> void: for card: Card in cards_to_remove: reply_player.hand.contents.erase(card) for card: Card in cards_to_add: reply_player.add_card(card) reply_player.unpause()