[gd_scene format=3 uid="uid://bn3t6sjupdxgi"] [ext_resource type="Script" uid="uid://bp3o5klntwmhd" path="res://Scripts/Weapons/hitscan_weapon.gd" id="1_yvp43"] [ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://Weapons/Assault/weapon_stats.tres" id="2_2k4c7"] [ext_resource type="AudioStream" uid="uid://gojj0xkvjwvm" path="res://Weapons/Assault/gun_shot.wav" id="3_5wfsb"] [ext_resource type="PackedScene" uid="uid://bjjlhmhfytbvm" path="res://Weapons/Assault/BoltGun.glb" id="4_5wfsb"] [ext_resource type="Material" uid="uid://3m464q2bkdkm" path="res://Towers/Assault/PipePistolBullets.tres" id="5_1hdrg"] [ext_resource type="Material" uid="uid://cj14tx36js7n2" path="res://boombox_mat.tres" id="6_1hdrg"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1hdrg"] random_pitch = 1.0832878 streams_count = 1 stream_0/stream = ExtResource("3_5wfsb") [sub_resource type="QuadMesh" id="QuadMesh_jw2fc"] material = ExtResource("6_1hdrg") size = Vector2(0.125, 0.125) [node name="Rifle" type="Node3D" unique_id=1518167828 node_paths=PackedStringArray("raycast", "audio_player", "recharge_timer", "particle_emitter")] script = ExtResource("1_yvp43") raycast = NodePath("RayCast3D") stats = ExtResource("2_2k4c7") audio_player = NodePath("AudioStreamPlayer3D") recharge_timer = NodePath("Timer") particle_emitter = NodePath("HitParticle") metadata/_custom_type_script = "uid://bp3o5klntwmhd" [node name="RayCast3D" type="RayCast3D" parent="." unique_id=1349784403] target_position = Vector3(0, 0, -1) collision_mask = 4 [node name="Timer" type="Timer" parent="." unique_id=2110782459] wait_time = 4.0 one_shot = true [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=2124501556] stream = SubResource("AudioStreamRandomizer_1hdrg") bus = &"SFX" [node name="BoltGun" parent="." unique_id=1115474442 instance=ExtResource("4_5wfsb")] [node name="Cube_001" parent="BoltGun" index="0" unique_id=1262514348] layers = 2 [node name="HitParticle" type="GPUParticles3D" parent="." unique_id=76894935] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.086717755, -1.0784638) emitting = false amount = 5 lifetime = 0.2 one_shot = true explosiveness = 1.0 transform_align = 3 process_material = ExtResource("5_1hdrg") draw_pass_1 = SubResource("QuadMesh_jw2fc") [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] [editable path="BoltGun"]