Files
Decked-Out-Defense/Scripts/lives_bar.gd

12 lines
247 B
GDScript

class_name LivesBar
extends TextureRect
@export var segments: Array[LivesBarSegment]
var lives: float = 120.0
func take_life() -> void:
var segment_to_animate: int = ceil(lives / 6.0) - 1
lives -= 1
segments[segment_to_animate].take_life(1)