Files
Decked-Out-Defense/track_editor.gd

180 lines
5.3 KiB
GDScript

class_name TrackEditor
extends Control
signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
@export var drag_feature: FeatureUI
@export var sample_library: VBoxContainer
@export var feature_scene: PackedScene
@export var parts: HBoxContainer
@export var drop_down: OptionButton
@export var card_desc: CardDescriptionUI
const FEATURE_SLOTS: int = 6
var dragging: bool = false
var hovered_feature: Feature
var hovered_drop_slot: int = -2
var feature_uis: Array[FeatureUI]
var features_list: Array[Feature]
var slots: Array[VBoxContainer]
var cards: Array[Card]
var card_selected: Card
var temp_card: Card
func _ready() -> void:
#populate_sample_library()
#populate_feature_slots()
card_desc.hide_features()
parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1))
parts.mouse_exited.connect(unset_hovered_drop_slot)
func _process(_delta: float) -> void:
drag_feature.position = get_viewport().get_mouse_position()
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.pressed == true and event.button_index == 1:
if hovered_feature != null:
attach_feat_to_mouse(hovered_feature)
if event.pressed == false and event.button_index == 1:
detach_feat_from_mouse()
func select_card(option: int) -> void:
for feature_ui: FeatureUI in feature_uis:
feature_ui.queue_free()
feature_uis = []
card_selected = cards[option]
temp_card = card_selected.duplicate()
temp_card.tower_stats = temp_card.tower_stats.get_duplicate()
temp_card.weapon_stats = temp_card.weapon_stats.get_duplicate()
card_desc.set_card(temp_card, true)
for feature: Feature in temp_card.tower_stats.features:
add_feature(feature, false)
func add_option(card_options: Array[Card]) -> void:
cards = card_options
for card: Card in cards:
drop_down.add_item(tr(card.display_name))
drop_down.select(0)
select_card(0)
populate_sample_library()
func populate_sample_library() -> void:
for card: Card in cards:
for feature: Feature in card.tower_stats.features:
if !features_list.has(feature):
features_list.append(feature)
for feature: Feature in card.weapon_stats.features:
if !features_list.has(feature):
features_list.append(feature)
var i: int = 0
var hbox: HBoxContainer
for feature: Feature in features_list:
if i == 0:
hbox = HBoxContainer.new()
sample_library.add_child(hbox)
var feat: FeatureUI = feature_scene.instantiate() as FeatureUI
feat.set_feature(feature)
feat.mouse_filter = Control.MOUSE_FILTER_PASS
feat.size_flags_horizontal = Control.SIZE_EXPAND_FILL
feat.mouse_entered.connect(set_hovered_feature.bind(feat.feature))
hbox.add_child(feat)
i += 1
if i == 3:
i = 0
sample_library.mouse_exited.connect(unset_hovered_feature)
func populate_feature_slots() -> void:
for x: int in FEATURE_SLOTS:
var vbox: VBoxContainer = VBoxContainer.new()
var label: Label = Label.new()
match slots.size():
0: label.text = tr("SLOT_FIRST")
1: label.text = tr("SLOT_SECOND")
2: label.text = tr("SLOT_THIRD")
3: label.text = tr("SLOT_FOURTH")
4: label.text = tr("SLOT_FIFTH")
5: label.text = tr("SLOT_SIXTH")
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
vbox.add_child(label)
vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vbox.mouse_filter = Control.MOUSE_FILTER_STOP
vbox.mouse_entered.connect(set_hovered_drop_slot.bind(slots.size()))
vbox.mouse_exited.connect(unset_hovered_drop_slot)
parts.add_child(vbox)
slots.append(vbox)
func add_feature(feature: Feature, modify_resource: bool = true) -> void:
if hovered_drop_slot >= 0 and hovered_drop_slot < feature_uis.size():
change_feature(feature_uis[hovered_drop_slot], feature)
elif feature_uis.size() < FEATURE_SLOTS:
var feature_visual: FeatureUI = feature_scene.instantiate()
feature_visual.set_feature(feature)
slots[feature_uis.size()].add_child(feature_visual)
feature_uis.append(feature_visual)
if modify_resource:
temp_card.tower_stats.features.append(feature)
card_desc.set_card(temp_card, true)
func change_feature(existing_feature: FeatureUI, new_feature: Feature) -> void:
existing_feature.set_feature(new_feature)
var i: int = feature_uis.find(existing_feature)
temp_card.tower_stats.features[i] = new_feature
card_desc.set_card(temp_card, true)
func attach_feat_to_mouse(feature: Feature) -> void:
drag_feature.set_feature(feature)
drag_feature.visible = true
dragging = true
func detach_feat_from_mouse() -> void:
drag_feature.visible = false
if hovered_drop_slot >= -1 and dragging == true:
add_feature(drag_feature.feature)
dragging = false
func set_hovered_feature(feature: Feature) -> void:
hovered_feature = feature
func unset_hovered_feature() -> void:
hovered_feature = null
func set_hovered_drop_slot(slot: int = -2) -> void:
hovered_drop_slot = slot
func unset_hovered_drop_slot() -> void:
hovered_drop_slot = -2
func _on_cancel_button_pressed() -> void:
var cards_to_remove: Array[Card] = []
var cards_to_add: Array[Card] = []
cards_remixed.emit(cards_to_remove, cards_to_add)
queue_free()
func _on_confirm_button_pressed() -> void:
var cards_to_remove: Array[Card] = []
var cards_to_add: Array[Card] = []
cards_to_remove.append(card_selected)
cards_to_add.append(temp_card)
cards_remixed.emit(cards_to_remove, cards_to_add)
queue_free()