634 lines
15 KiB
Plaintext
634 lines
15 KiB
Plaintext
# LANGUAGE translation for Decked Out Defense for the following files:
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# res://Scenes/Menus/MainMenu/main_menu.tscn
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#
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Decked Out Defense\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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"Language: en\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 3.5\n"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "TITLE_GAME_NAME"
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msgstr ""
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"Decked\n"
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"Out\n"
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"Defense"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_PLAY"
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msgstr "Play"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_MODS"
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msgstr "Mods"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_PLAYER_STATS"
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msgstr "Stats"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_OPTIONS\n"
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msgstr "Options\n"
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#: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/PauseMenu/pause_menu.tscn
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msgid "BUTTON_QUIT"
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msgstr "Quit"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_BACK"
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msgstr "Back"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_GAME_MODE_SELECT"
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msgstr "Select Game Mode"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_STANDARD_GAME"
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msgstr "Standard (20 Waves)"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_DAILY_CHALLENGE"
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msgstr "Daily Challenge"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_ENDLESS_GAME"
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msgstr "Endless"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_SEED"
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msgstr "Seed:"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_SEED_PLACEHOLDER"
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msgstr "Leave empty for random game"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "TITLE_STATS_MENU"
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msgstr "Stats"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_DISPLAY_NAME"
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msgstr "Display Name:"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_DISPLAY_NAME_PLACEHOLDER"
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msgstr "Unknown Player"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_STATS"
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msgstr "Stats"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
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msgid "LABEL_WINS"
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msgstr "Wins:"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
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msgid "LABEL_LOSSES"
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msgstr "Losses:"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
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msgid "LABEL_WINRATE"
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msgstr "Winrate (last 20 games):"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_ENGINEER_CARDS_BOUGHT"
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msgstr "Plans Bought:"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "LABEL_MAGE_CARDS_BOUGHT"
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msgstr "Scrolls Bought:"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_UNLOCK_CONTENT"
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msgstr "Unlock all content"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_LOCK_CONTENT"
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msgstr "Lock all content"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "BUTTON_ACHIEVEMENTS"
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msgstr "Achievements"
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#: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/options_menu.tscn
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msgid "BUTTON_CANCEL"
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msgstr "Cancel"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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#: Scenes/Menus/CharacterSelect/character_select.tscn
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#: Scenes/Menus/options_menu.tscn
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msgid "BUTTON_CONFIRM"
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msgstr "Confirm"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "TITLE_ACHIEVEMENTS"
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msgstr "Achievements"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "ACHIEVEMENT_TOOLTIP_WIN_GAME"
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msgstr "Win at least 1 game"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "ACHIEVEMENT_TOOLTIP_BUY_MAGE_CARD"
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msgstr "Purchase a mage scroll"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "ACHIEVEMENT_TOOLTIP_UNLOCK_MAGE"
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msgstr "Unlock the mage"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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msgid "TITLE_MODS"
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msgstr "Mods"
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#: Scenes/Menus/PauseMenu/pause_menu.tscn
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msgid "BUTTON_RESUME"
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msgstr "Resume"
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#: Scenes/Menus/PauseMenu/pause_menu.tscn
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msgid "BUTTON_OPTIONS"
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msgstr "Options"
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#: Scenes/Menus/PauseMenu/pause_menu.tscn
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#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
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msgid "BUTTON_MAIN_MENU"
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msgstr "Main Menu"
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#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
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msgid "LABEL_WIN_MESSAGE"
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msgstr "You Win :3"
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#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
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msgid "LABEL_GAMES"
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msgstr "Total Games:"
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#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
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msgid "BUTTON_RESTART"
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msgstr "Play Again"
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#: Scenes/Menus/CharacterSelect/character_select.tscn
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msgid "BUTTON_PREVIOUS"
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msgstr "Prev"
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#: Scenes/Menus/CharacterSelect/character_select.tscn
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msgid "BUTTON_NEXT"
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msgstr "Next"
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#: Scenes/Menus/audio_options.tscn
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msgid "OPTION_MASTER_AUDIO"
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msgstr "Master"
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#: Scenes/Menus/audio_options.tscn
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msgid "OPTION_MUSIC_AUDIO"
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msgstr "Music"
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#: Scenes/Menus/audio_options.tscn
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msgid "OPTION_SFX_AUDIO"
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msgstr "SFX"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_MOUSE_SENSITIVITY"
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msgstr "Look Sensitivity"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_TOGGLE_SPRINT"
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msgstr "Toggle Sprint"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_INVERT_MOUSE_Y"
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msgstr "Invert Y"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_INVERT_MOUSE_X"
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msgstr "Invert X"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_FIXED_MINIMAP"
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msgstr "Fixed Minimap"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_DISPLAY_DAMAGE_INDICATORS"
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msgstr "Damage Indicators"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_TOWER_DAMAGE"
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msgstr "Tower"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_SELF_DAMAGE"
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msgstr "Self"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_PARTY_DAMAGE"
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msgstr "Party"
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#: Scenes/Menus/gameplay_options.tscn
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msgid "OPTION_STATUS_DAMAGE"
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msgstr "Status"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_FOV"
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msgstr "Field Of Vision"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_VSYNC"
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msgstr "V-Sync"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_OFF"
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msgstr "Off"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_ON"
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msgstr "On"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_ADAPTIVE"
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msgstr "Adaptive"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_TRIPLE_BUFFERED"
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msgstr "Triple Buffered"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_AA"
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msgstr "Anti-Aliasing"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_FXAA"
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msgstr "FXAA"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_TAA"
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msgstr "TAA"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_WINDOW_TYPE"
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msgstr "Window Type"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_WINDOWED"
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msgstr "Windowed"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_BORDERLESS"
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msgstr "Borderless Windowed"
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#: Scenes/Menus/graphics_options.tscn
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msgid "OPTION_FULLSCREEN"
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msgstr "Fullscreen"
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#: Scenes/UI/keybind_popup.tscn
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msgid "LABEL_BIND_KEY"
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msgstr "Press a key to bind action"
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#: choose_card_screen.tscn
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msgid "LABEL_CHOOSE_CARD"
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msgstr "Currently Playing..."
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#: choose_card_screen.tscn
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msgid "BUTTON_VIEW_TOWER"
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msgstr "Side A"
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#: choose_card_screen.tscn
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msgid "BUTTON_VIEW_WEAPON"
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msgstr "Side B"
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#: choose_card_screen.tscn
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msgid "BUTTON_FINALIZE_CARD_CHOICE"
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msgstr "Record"
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#: choose_card_screen.tscn
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msgid "LABEL_CARD_DESCRIPTION"
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msgstr "Description"
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#: choose_card_screen.tscn
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msgid "LABEL_CARD_FEATURES"
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msgstr "Features"
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#: choose_card_screen.tscn
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msgid "LABEL_TARGET_LIST"
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msgstr "Can Target"
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#: Classes/Engineer/class.tres
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msgid "CLASS_NAME_ENGINEER"
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msgstr "Engineer"
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#: Classes/Mage/class.tres
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msgid "CLASS_NAME_MAGE"
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msgstr "Mage"
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#: Cards/ascension.tres
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msgid "CARD_NAME_PLATFORM_DASH"
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msgstr "Ascension"
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#: Towers/Ascension/tower_stats.tres
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msgid "DESC_TOWER_PLATFORM_DASH"
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msgstr "Grants access to a stable high canopy"
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#: Weapons/Ascension/weapon_stats.tres
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msgid "DESC_WEAPON_PLATFORM_DASH"
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msgstr "Send yourself flying"
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#: Cards/assault.tres
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msgid "CARD_NAME_BASIC_GUN"
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msgstr "Pipe Rifle"
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#: Towers/Assault/tower_stats.tres
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msgid "DESC_TOWER_BASIC_GUN"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m"
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#: Weapons/Assault/weapon_stats.tres
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msgid "DESC_WEAPON_BASIC_GUN"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m"
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#: Cards/blowdart.tres
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msgid "CARD_NAME_POISON"
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msgstr "Blowdart"
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#: Towers/Blowdart/tower_stats.tres
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msgid "DESC_TOWER_POISON"
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msgstr ""
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"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
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"%Range%m"
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#: Weapon/Blowdart/weapon_stats.tres
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msgid "DESC_WEAPON_POISON"
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msgstr ""
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"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
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"%Range%m"
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#: Cards/bomb_launcher.tres
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msgid "CARD_NAME_BOMB"
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msgstr "Bomb Launcher"
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#: Towers/BombLauncher/tower_stats.tres
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msgid "DESC_TOWER_BOMB"
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msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
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#: Weapon/BombLauncher/weapon_stats.tres
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msgid "DESC_WEAPON_BOMB"
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msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
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#: Cards/fireball.tres
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msgid "CARD_NAME_FIREBALL"
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msgstr "Fireball"
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#: Towers/Fireball/tower_stats.tres
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msgid "DESC_TOWER_FIREBALL"
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msgstr ""
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"Conjures a fireball every %Fire Delay%s that deals %Damage% and apply "
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"Burning to enemies caught in its blast"
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#: Weapon/Fireball/weapon_stats.tres
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msgid "DESC_WEAPON_FIREBALL"
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msgstr ""
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"Conjure a fireball every %Fire Delay%s that can be thrown to deal %Damage% "
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"and apply Burning to enemies caught in its blast"
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#: Cards/flamethrower.tres
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msgid "CARD_NAME_FLAMETHROWER"
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msgstr "Flamethrower"
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#: Towers/Flamethrower/tower_stats.tres
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msgid "DESC_TOWER_FLAMETHROWER"
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msgstr "Applies burning to enemies in front of it"
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#: Weapons/Flamethrower/weapon_stats.tres
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msgid "DESC_WEAPON_FLAMETHROWER"
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msgstr "Hold to apply Burning to enemies in front of you"
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#: Cards/gatling.tres
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msgid "CARD_NAME_ACCEL"
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msgstr "Gatling"
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#: Towers/Gatling/tower_stats.tres
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msgid "DESC_TOWER_ACCEL"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m\n"
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"\n"
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"While attacking the same target, gradually accelerates to %Speed "
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"Multiplier%x the fire rate over %Speed Time%s"
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#: Weapons/Gatling/weapon_stats.tres
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msgid "DESC_WEAPON_ACCEL"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m\n"
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"\n"
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"While held, gradually accelerates to %Speed Multiplier%x the fire rate over "
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"%Speed Time%s"
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#: Cards/glue_launcher.tres
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msgid "CARD_NAME_GLUE"
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msgstr "Glue Launcher"
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#: Towers/GlueLauncher/tower_stats.tres
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msgid "DESC_TOWER_GLUE"
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msgstr ""
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"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
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#: Weapons/GlueLauncher/weapon_stats.tres
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msgid "DESC_WEAPON_GLUE"
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msgstr ""
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"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
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#: Cards/icicle.tres
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msgid "CARD_NAME_ICE_SPIKE"
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msgstr "Icicle"
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#: Towers/Icicle/tower_stats.tres
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msgid "DESC_TOWER_ICE_SPIKE"
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msgstr ""
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"Conjures an icicle every %Fire Delay%s that deals %Damage% and applies Cold "
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"to enemies caught in its blast"
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#: Weapons/Icicle/weapon_stats.tres
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msgid "DESC_WEAPON_ICE_SPIKE"
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msgstr ""
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"Conjure an icicle every %Fire Delay%s that can be thrown to deal %Damage% "
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"and apply Cold to enemies caught in its blast"
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#: Cards/overclock.tres
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msgid "CARD_NAME_SPEED_INCREASER"
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msgstr "Overclock"
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#: Towers/Overclock/tower_stats.tres
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msgid "DESC_TOWER_SPEED_INCREASER"
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msgstr "Speeds up the fire rate of towers within %Range%m by 10%"
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#: Weapons/Overclock/weapon_stats.tres
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msgid "DESC_WEAPON_SPEED_INCREASER"
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msgstr ""
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"Fire a machine-energizing pellet every %Fire Delay% seconds that speeds up "
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"tower fire rate by 35% for %EffectDuration% seconds at a range of %Range%m"
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#: Cards/reactor.tres
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msgid "CARD_NAME_RADIATION"
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msgstr "Reactor"
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#: Towers/Reactor/tower_stats.tres
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msgid "DESC_TOWER_RADIATION"
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msgstr ""
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"Slowly applies Radioactive to enemies around itself at a range of %Range%m"
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#: Weapons/Reactor/weapon_stats.tres
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msgid "DESC_WEAPON_RADIATION"
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msgstr "Hold to apply Radioactive to enemies in front of you"
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#: Cards/refrigerator.tres
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msgid "CARD_NAME_FREEZER"
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msgstr "Refrigerator"
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#: Towers/Refrigerator/tower_stats.tres
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msgid "DESC_TOWER_FREEZER"
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msgstr "Applies Cold to enemies around itself"
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#: Weapons/Refrigerator/weapon_stats.tres
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msgid "DESC_WEAPON_FREEZER"
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msgstr "Hold to apply Cold to enemies in front of you"
|
|
|
|
#: Cards/rocket_launcher.tres
|
|
msgid "CARD_NAME_ROCKET"
|
|
msgstr "Fireworks"
|
|
|
|
#: Towers/RocketLauncher/tower_stats.tres
|
|
msgid "DESC_TOWER_ROCKET"
|
|
msgstr ""
|
|
"Every %Fire Delay%s, fires a homing rocket at up to %Target Limit% flying "
|
|
"enemies up to %Range%m away that deal %Damage% damage"
|
|
|
|
#: Weapons/RocketLauncher/weapon_stats.tres
|
|
msgid "DESC_WEAPON_ROCKET"
|
|
msgstr ""
|
|
"Every %Fire Delay%s, hold to target up to %Target Limit% enemies and release "
|
|
"to fire homing rockets that deal %Damage% damage"
|
|
|
|
#: Cards/sniper.tres
|
|
msgid "CARD_NAME_SNIPER"
|
|
msgstr "Sniper"
|
|
|
|
#: Towers/Sniper/tower_stats.tres
|
|
msgid "DESC_TOWER_SNIPER"
|
|
msgstr ""
|
|
"Fires a shot every %Fire Delay% seconds dealing %Damage%damage at a range of "
|
|
"%Range%m"
|
|
|
|
#: Weapons/Sniper/weapon_stats.tres
|
|
msgid "DESC_WEAPON_SNIPER"
|
|
msgstr ""
|
|
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
|
|
"of %Range%m"
|
|
|
|
#: Scripts/options_menu.gd
|
|
msgid "OPTIONS_TAB_GAMEPLAY"
|
|
msgstr "Gameplay"
|
|
|
|
#: Scripts/options_menu.gd
|
|
msgid "OPTIONS_TAB_GRAPHICS"
|
|
msgstr "Graphics"
|
|
|
|
#: Scripts/options_menu.gd
|
|
msgid "OPTIONS_TAB_KEYBINDS"
|
|
msgstr "Keybinds"
|
|
|
|
#: Scripts/options_menu.gd
|
|
msgid "OPTIONS_TAB_AUDIO"
|
|
msgstr "Audio"
|
|
|
|
#: PCs/hud.gd
|
|
msgid "PROMPT_START_WAVE"
|
|
msgstr "Press %Ready% to start wave"
|
|
|
|
#: Enemies/BabyEyeDog/baby_eye_dog.tres
|
|
msgid "ENEMY_FAST_BABY"
|
|
msgstr "Baby Eye Dog"
|
|
|
|
#: Enemies/Crystalisk/crystalisk.tres
|
|
msgid "ENEMY_FLYING_CRYSTAL"
|
|
msgstr "Crystalisk"
|
|
|
|
#: Enemies/ElderEyeDog/elder_eye_dog.tres
|
|
msgid "ENEMY_HEAVY_WALKER"
|
|
msgstr "Heavy Eye Dog"
|
|
|
|
#: Enemies/EyeDog/eye_dog.tres
|
|
msgid "ENEMY_DOG"
|
|
msgstr "Eye Dog"
|
|
|
|
#: Scenes/CardPrinter/card_printer.gd
|
|
msgid "PROMPT_RADIO_INTERACT"
|
|
msgstr "%Interact% Insert blank cassette"
|
|
|
|
#: Scenes/ShopStand/shop_stand.gd
|
|
msgid "PROMPT_BUY_BLANK"
|
|
msgstr "%Interact% Buy blank cassette for ${Blank_Cost}"
|
|
|
|
msgid "PROMPT_BUY_CARD"
|
|
msgstr "%Interact% Buy {Card_Name} for ${Card_Cost}"
|
|
|
|
#: UI/enemybox.gd
|
|
msgid "LABEL_WAVE"
|
|
msgstr "Wave {Wave_Number}:"
|
|
|
|
msgid "LABEL_CASSETTE_SELECTOR"
|
|
msgstr "Cassette"
|
|
|
|
msgid "FEATURE_NAME_RADAR"
|
|
msgstr "Radar"
|
|
|
|
msgid "FEATURE_NAME_HEAVY_ROUNDS"
|
|
msgstr "Heavy Rounds"
|
|
|
|
msgid "FEATURE_NAME_EXTENDED_BARREL"
|
|
msgstr "Extended Barrel"
|
|
|
|
msgid "TITLE_REMIX"
|
|
msgstr "T.O.W.E.R. Editor"
|
|
|
|
msgid "LABEL_TOWER_TRACK"
|
|
msgstr "Turret Track"
|
|
|
|
msgid "LABEL_WEAPON_TRACK"
|
|
msgstr "Weapon Track"
|
|
|
|
msgid "TITLE_SAMPLES"
|
|
msgstr "Sample Library"
|
|
|
|
msgid "BUTTON_CONFIRM_REMIX"
|
|
msgstr "REMIX"
|
|
|
|
msgid "PROMPT_REMIX_INTERACT"
|
|
msgstr "%Interact% Remix Cassette"
|
|
|
|
msgid "LABEL_REMIX_PRICE"
|
|
msgstr "Cost: $"
|
|
|
|
msgid "LABEL_REMIX_CURRENCY"
|
|
msgstr "Coins: $"
|
|
|
|
msgid "PROMPT_QUIT"
|
|
msgstr "Are you sure you want to quit?"
|
|
|
|
#, fuzzy
|
|
#~| msgid "LABEL_DISPLAY_NAME"
|
|
#~ msgid "LABEL_CARD_NAME"
|
|
#~ msgstr "Display Name:"
|