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Decked-Out-Defense/gauntlet_mat.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b2rsi4vlkfpp1"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_4lvxb"]
[ext_resource type="Texture2D" uid="uid://duleoj3uq56bx" path="res://gauntlet_gauntlet_tex.png" id="2_puniw"]
[resource]
render_priority = 0
shader = ExtResource("1_4lvxb")
shader_parameter/albedo = ExtResource("2_puniw")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0