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Decked-Out-Defense/Weapons/Assault/weapon_material.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://bjdi4f801k0xt"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_kbuty"]
[ext_resource type="Texture2D" uid="uid://u8p3xcl3gvie" path="res://Weapons/Assault/rifle_tex.png" id="2_kb7v3"]
[resource]
render_priority = 0
shader = ExtResource("1_kbuty")
shader_parameter/albedo = ExtResource("2_kb7v3")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0