Files
Decked-Out-Defense/UI/Menus/GameEndScreen/enemy_row.gd

28 lines
1003 B
GDScript

class_name EnemyRow
extends VBoxContainer
@export var wave_label: Label
@export var enemy_hbox: HBoxContainer
func set_wave(wave: int) -> void:
wave_label.text = tr("LABEL_WAVE").format({Wave_Number = str(wave)})
func add_enemy_tag(enemy: Enemy, num: int) -> void:
var container: MarginContainer = MarginContainer.new()
enemy_hbox.add_child(container)
var enemy_tex: TextureRect = TextureRect.new()
enemy_tex.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
enemy_tex.texture = enemy.icon
enemy_tex.custom_minimum_size = Vector2(32, 32)
enemy_tex.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
container.add_child(enemy_tex)
var amount_label: Label = Label.new()
amount_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
amount_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
amount_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
amount_label.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
amount_label.text = str(num)
container.add_child(amount_label)