Files
Decked-Out-Defense/UI/Menus/GameEndScreen/enemy_row.gd

37 lines
1.2 KiB
GDScript

class_name EnemyRow
extends VBoxContainer
signal enemy_clicked(enemy: Enemy)
@export var wave_label: Label
@export var enemy_hbox: HBoxContainer
var last_pressed_button: Button
func set_wave(wave: int) -> void:
wave_label.text = tr("LABEL_WAVE").format({Wave_Number = str(wave)})
func add_enemy_tag(enemy: Enemy, num: int) -> void:
var container: MarginContainer = MarginContainer.new()
enemy_hbox.add_child(container)
var enemy_button: Button = Button.new()
enemy_button.icon = enemy.icon
enemy_button.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
enemy_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
enemy_button.custom_minimum_size = Vector2(32, 32)
enemy_button.pressed.connect(on_button_pressed.bind(enemy))
container.add_child(enemy_button)
var amount_label: Label = Label.new()
amount_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
amount_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
amount_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
amount_label.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
amount_label.text = str(num)
container.add_child(amount_label)
func on_button_pressed(enemy: Enemy) -> void:
enemy_clicked.emit(enemy)