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Decked-Out-Defense/BrickPile/brick_pile_mat.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://chic6b8ci1rrv"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_3mueh"]
[ext_resource type="Texture2D" uid="uid://cci7oyjxcvq0l" path="res://BrickPile/brick_pile_bricks.png" id="2_yf724"]
[resource]
render_priority = 0
shader = ExtResource("1_3mueh")
shader_parameter/albedo = ExtResource("2_yf724")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0