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Decked-Out-Defense/Locales/en.po

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# LANGUAGE translation for Decked Out Defense for the following files:
# res://Scenes/Menus/MainMenu/main_menu.tscn
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Decked Out Defense\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: en\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 3.5\n"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "TITLE_GAME_NAME"
msgstr ""
"Decked\n"
"Out\n"
"Defense"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_PLAY"
msgstr "Play"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_MODS"
msgstr "Mods"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_PLAYER_STATS"
msgstr "Stats"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_OPTIONS\n"
msgstr "Options\n"
#: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/PauseMenu/pause_menu.tscn
msgid "BUTTON_QUIT"
msgstr "Quit"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_BACK"
msgstr "Back"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_GAME_MODE_SELECT"
msgstr "Select Game Mode"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_STANDARD_GAME"
msgstr "Standard (20 Waves)"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_DAILY_CHALLENGE"
msgstr "Daily Challenge"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_ENDLESS_GAME"
msgstr "Endless"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_SEED"
msgstr "Seed:"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_SEED_PLACEHOLDER"
msgstr "Leave empty for random game"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "TITLE_STATS_MENU"
msgstr "Stats"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_DISPLAY_NAME"
msgstr "Display Name:"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_DISPLAY_NAME_PLACEHOLDER"
msgstr "Unknown Player"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_STATS"
msgstr "Stats"
#: Scenes/Menus/MainMenu/main_menu.tscn
#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
msgid "LABEL_WINS"
msgstr "Wins:"
#: Scenes/Menus/MainMenu/main_menu.tscn
#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
msgid "LABEL_LOSSES"
msgstr "Losses:"
#: Scenes/Menus/MainMenu/main_menu.tscn
#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
msgid "LABEL_WINRATE"
msgstr "Winrate (last 20 games):"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_ENGINEER_CARDS_BOUGHT"
msgstr "Plans Bought:"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "LABEL_MAGE_CARDS_BOUGHT"
msgstr "Scrolls Bought:"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_UNLOCK_CONTENT"
msgstr "Unlock all content"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_LOCK_CONTENT"
msgstr "Lock all content"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "BUTTON_ACHIEVEMENTS"
msgstr "Achievements"
#: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/options_menu.tscn
msgid "BUTTON_CANCEL"
msgstr "Cancel"
#: Scenes/Menus/MainMenu/main_menu.tscn
#: Scenes/Menus/CharacterSelect/character_select.tscn
#: Scenes/Menus/options_menu.tscn
msgid "BUTTON_CONFIRM"
msgstr "Confirm"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "TITLE_ACHIEVEMENTS"
msgstr "Achievements"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "ACHIEVEMENT_TOOLTIP_WIN_GAME"
msgstr "Win at least 1 game"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "ACHIEVEMENT_TOOLTIP_BUY_MAGE_CARD"
msgstr "Purchase a mage scroll"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "ACHIEVEMENT_TOOLTIP_UNLOCK_MAGE"
msgstr "Unlock the mage"
#: Scenes/Menus/MainMenu/main_menu.tscn
msgid "TITLE_MODS"
msgstr "Mods"
#: Scenes/Menus/PauseMenu/pause_menu.tscn
msgid "BUTTON_RESUME"
msgstr "Resume"
#: Scenes/Menus/PauseMenu/pause_menu.tscn
msgid "BUTTON_OPTIONS"
msgstr "Options"
#: Scenes/Menus/PauseMenu/pause_menu.tscn
#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
msgid "BUTTON_MAIN_MENU"
msgstr "Main Menu"
#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
msgid "LABEL_WIN_MESSAGE"
msgstr "You Win :3"
#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
msgid "LABEL_GAMES"
msgstr "Total Games:"
#: Scenes/Menus/GameEndScreen/game_end_screen.tscn
msgid "BUTTON_RESTART"
msgstr "Play Again"
#: Scenes/Menus/CharacterSelect/character_select.tscn
msgid "BUTTON_PREVIOUS"
msgstr "Prev"
#: Scenes/Menus/CharacterSelect/character_select.tscn
msgid "BUTTON_NEXT"
msgstr "Next"
#: Scenes/Menus/audio_options.tscn
msgid "OPTION_MASTER_AUDIO"
msgstr "Master"
#: Scenes/Menus/audio_options.tscn
msgid "OPTION_MUSIC_AUDIO"
msgstr "Music"
#: Scenes/Menus/audio_options.tscn
msgid "OPTION_SFX_AUDIO"
msgstr "SFX"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_MOUSE_SENSITIVITY"
msgstr "Look Sensitivity"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_TOGGLE_SPRINT"
msgstr "Toggle Sprint"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_INVERT_MOUSE_Y"
msgstr "Invert Y"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_INVERT_MOUSE_X"
msgstr "Invert X"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_FIXED_MINIMAP"
msgstr "Fixed Minimap"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_DISPLAY_DAMAGE_INDICATORS"
msgstr "Damage Indicators"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_TOWER_DAMAGE"
msgstr "Tower"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_SELF_DAMAGE"
msgstr "Self"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_PARTY_DAMAGE"
msgstr "Party"
#: Scenes/Menus/gameplay_options.tscn
msgid "OPTION_STATUS_DAMAGE"
msgstr "Status"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_FOV"
msgstr "Field Of Vision"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_VSYNC"
msgstr "V-Sync"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_OFF"
msgstr "Off"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_ON"
msgstr "On"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_ADAPTIVE"
msgstr "Adaptive"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_TRIPLE_BUFFERED"
msgstr "Triple Buffered"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_AA"
msgstr "Anti-Aliasing"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_FXAA"
msgstr "FXAA"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_TAA"
msgstr "TAA"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_WINDOW_TYPE"
msgstr "Window Type"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_WINDOWED"
msgstr "Windowed"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_BORDERLESS"
msgstr "Borderless Windowed"
#: Scenes/Menus/graphics_options.tscn
msgid "OPTION_FULLSCREEN"
msgstr "Fullscreen"
#: Scenes/UI/keybind_popup.tscn
msgid "LABEL_BIND_KEY"
msgstr "Press a key to bind action"
#: choose_card_screen.tscn
msgid "LABEL_CHOOSE_CARD"
msgstr "Currently Playing..."
#: choose_card_screen.tscn
msgid "BUTTON_VIEW_TOWER"
msgstr "Side A"
#: choose_card_screen.tscn
msgid "BUTTON_VIEW_WEAPON"
msgstr "Side B"
#: choose_card_screen.tscn
msgid "BUTTON_FINALIZE_CARD_CHOICE"
msgstr "Record"
#: choose_card_screen.tscn
msgid "LABEL_CARD_DESCRIPTION"
msgstr "Description"
#: choose_card_screen.tscn
msgid "LABEL_CARD_FEATURES"
msgstr "Features"
#: choose_card_screen.tscn
msgid "LABEL_TARGET_LIST"
msgstr "Can Target"
#: Classes/Engineer/class.tres
msgid "CLASS_NAME_ENGINEER"
msgstr "Engineer"
#: Classes/Mage/class.tres
msgid "CLASS_NAME_MAGE"
msgstr "Mage"
#: Cards/ascension.tres
msgid "CARD_NAME_PLATFORM_DASH"
msgstr "Ascension"
#: Towers/Ascension/tower_stats.tres
msgid "DESC_TOWER_PLATFORM_DASH"
msgstr "Grants access to a stable high canopy"
#: Weapons/Ascension/weapon_stats.tres
msgid "DESC_WEAPON_PLATFORM_DASH"
msgstr "Send yourself flying"
#: Cards/assault.tres
msgid "CARD_NAME_BASIC_GUN"
msgstr "Pipe Rifle"
#: Towers/Assault/tower_stats.tres
msgid "DESC_TOWER_BASIC_GUN"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m"
#: Weapons/Assault/weapon_stats.tres
msgid "DESC_WEAPON_BASIC_GUN"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m"
#: Cards/blowdart.tres
msgid "CARD_NAME_POISON"
msgstr "Blowdart"
#: Towers/Blowdart/tower_stats.tres
msgid "DESC_TOWER_POISON"
msgstr ""
"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
"%Range%m"
#: Weapon/Blowdart/weapon_stats.tres
msgid "DESC_WEAPON_POISON"
msgstr ""
"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
"%Range%m"
#: Cards/bomb_launcher.tres
msgid "CARD_NAME_BOMB"
msgstr "Bomb Launcher"
#: Towers/BombLauncher/tower_stats.tres
msgid "DESC_TOWER_BOMB"
msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
#: Weapon/BombLauncher/weapon_stats.tres
msgid "DESC_WEAPON_BOMB"
msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
#: Cards/fireball.tres
msgid "CARD_NAME_FIREBALL"
msgstr "Fireball"
#: Towers/Fireball/tower_stats.tres
msgid "DESC_TOWER_FIREBALL"
msgstr ""
"Conjures a fireball every %Fire Delay%s that deals %Damage% and apply "
"Burning to enemies caught in its blast"
#: Weapon/Fireball/weapon_stats.tres
msgid "DESC_WEAPON_FIREBALL"
msgstr ""
"Conjure a fireball every %Fire Delay%s that can be thrown to deal %Damage% "
"and apply Burning to enemies caught in its blast"
#: Cards/flamethrower.tres
msgid "CARD_NAME_FLAMETHROWER"
msgstr "Flamethrower"
#: Towers/Flamethrower/tower_stats.tres
msgid "DESC_TOWER_FLAMETHROWER"
msgstr "Applies burning to enemies in front of it"
#: Weapons/Flamethrower/weapon_stats.tres
msgid "DESC_WEAPON_FLAMETHROWER"
msgstr "Hold to apply Burning to enemies in front of you"
#: Cards/gatling.tres
msgid "CARD_NAME_ACCEL"
msgstr "Gatling"
#: Towers/Gatling/tower_stats.tres
msgid "DESC_TOWER_ACCEL"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m\n"
"\n"
"While attacking the same target, gradually accelerates to %Speed "
"Multiplier%x the fire rate over %Speed Time%s"
#: Weapons/Gatling/weapon_stats.tres
msgid "DESC_WEAPON_ACCEL"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m\n"
"\n"
"While held, gradually accelerates to %Speed Multiplier%x the fire rate over "
"%Speed Time%s"
#: Cards/glue_launcher.tres
msgid "CARD_NAME_GLUE"
msgstr "Glue Launcher"
#: Towers/GlueLauncher/tower_stats.tres
msgid "DESC_TOWER_GLUE"
msgstr ""
"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
#: Weapons/GlueLauncher/weapon_stats.tres
msgid "DESC_WEAPON_GLUE"
msgstr ""
"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
#: Cards/icicle.tres
msgid "CARD_NAME_ICE_SPIKE"
msgstr "Icicle"
#: Towers/Icicle/tower_stats.tres
msgid "DESC_TOWER_ICE_SPIKE"
msgstr ""
"Conjures an icicle every %Fire Delay%s that deals %Damage% and applies Cold "
"to enemies caught in its blast"
#: Weapons/Icicle/weapon_stats.tres
msgid "DESC_WEAPON_ICE_SPIKE"
msgstr ""
"Conjure an icicle every %Fire Delay%s that can be thrown to deal %Damage% "
"and apply Cold to enemies caught in its blast"
#: Cards/overclock.tres
msgid "CARD_NAME_SPEED_INCREASER"
msgstr "Overclock"
#: Towers/Overclock/tower_stats.tres
msgid "DESC_TOWER_SPEED_INCREASER"
msgstr "Speeds up the fire rate of towers within %Range%m by 10%"
#: Weapons/Overclock/weapon_stats.tres
msgid "DESC_WEAPON_SPEED_INCREASER"
msgstr ""
"Fire a machine-energizing pellet every %Fire Delay% seconds that speeds up "
"tower fire rate by 35% for %EffectDuration% seconds at a range of %Range%m"
#: Cards/reactor.tres
msgid "CARD_NAME_RADIATION"
msgstr "Reactor"
#: Towers/Reactor/tower_stats.tres
msgid "DESC_TOWER_RADIATION"
msgstr ""
"Slowly applies Radioactive to enemies around itself at a range of %Range%m"
#: Weapons/Reactor/weapon_stats.tres
msgid "DESC_WEAPON_RADIATION"
msgstr "Hold to apply Radioactive to enemies in front of you"
#: Cards/refrigerator.tres
msgid "CARD_NAME_FREEZER"
msgstr "Refrigerator"
#: Towers/Refrigerator/tower_stats.tres
msgid "DESC_TOWER_FREEZER"
msgstr "Applies Cold to enemies around itself"
#: Weapons/Refrigerator/weapon_stats.tres
msgid "DESC_WEAPON_FREEZER"
msgstr "Hold to apply Cold to enemies in front of you"
#: Cards/rocket_launcher.tres
msgid "CARD_NAME_ROCKET"
msgstr "Fireworks"
#: Towers/RocketLauncher/tower_stats.tres
msgid "DESC_TOWER_ROCKET"
msgstr ""
"Every %Fire Delay%s, fires a homing rocket at up to %Target Limit% flying "
"enemies up to %Range%m away that deal %Damage% damage"
#: Weapons/RocketLauncher/weapon_stats.tres
msgid "DESC_WEAPON_ROCKET"
msgstr ""
"Every %Fire Delay%s, hold to target up to %Target Limit% enemies and release "
"to fire homing rockets that deal %Damage% damage"
#: Cards/sniper.tres
msgid "CARD_NAME_SNIPER"
msgstr "Sniper"
#: Towers/Sniper/tower_stats.tres
msgid "DESC_TOWER_SNIPER"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage%damage at a range of "
"%Range%m"
#: Weapons/Sniper/weapon_stats.tres
msgid "DESC_WEAPON_SNIPER"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_GAMEPLAY"
msgstr "Gameplay"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_GRAPHICS"
msgstr "Graphics"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_KEYBINDS"
msgstr "Keybinds"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_AUDIO"
msgstr "Audio"
#: PCs/hud.gd
msgid "PROMPT_START_WAVE"
msgstr "Press %Ready% to start wave"
#: Enemies/BabyEyeDog/baby_eye_dog.tres
msgid "ENEMY_FAST_BABY"
msgstr "Baby Eye Dog"
#: Enemies/Crystalisk/crystalisk.tres
msgid "ENEMY_FLYING_CRYSTAL"
msgstr "Crystalisk"
#: Enemies/ElderEyeDog/elder_eye_dog.tres
msgid "ENEMY_HEAVY_WALKER"
msgstr "Heavy Eye Dog"
#: Enemies/EyeDog/eye_dog.tres
msgid "ENEMY_DOG"
msgstr "Eye Dog"
#: Scenes/CardPrinter/card_printer.gd
msgid "PROMPT_RADIO_INTERACT"
msgstr "%Interact% Insert blank cassette"
#: Scenes/ShopStand/shop_stand.gd
msgid "PROMPT_BUY_BLANK"
msgstr "%Interact% Buy blank cassette for ${Blank_Cost}"
msgid "PROMPT_BUY_CARD"
msgstr "%Interact% Buy {Card_Name} for ${Card_Cost}"
#: UI/enemybox.gd
msgid "LABEL_WAVE"
msgstr "Wave {Wave_Number}:"
msgid "LABEL_CASSETTE_SELECTOR"
msgstr "Cassette"
msgid "FEATURE_NAME_RADAR"
msgstr "Radar"
msgid "FEATURE_NAME_HEAVY_ROUNDS"
msgstr "Heavy Rounds"
msgid "FEATURE_NAME_EXTENDED_BARREL"
msgstr "Extended Barrel"
msgid "TITLE_REMIX"
msgstr "T.O.W.E.R. Editor"
msgid "LABEL_TOWER_TRACK"
msgstr "Turret Track"
msgid "LABEL_WEAPON_TRACK"
msgstr "Weapon Track"
msgid "TITLE_SAMPLES"
msgstr "Sample Library"
msgid "BUTTON_CONFIRM_REMIX"
msgstr "REMIX"
msgid "PROMPT_REMIX_INTERACT"
msgstr "%Interact% Remix Cassette"
msgid "LABEL_REMIX_PRICE"
msgstr "Cost: $"
msgid "LABEL_REMIX_CURRENCY"
msgstr "Coins: $"
msgid "PROMPT_QUIT"
msgstr "Are you sure you want to quit?"
#, fuzzy
#~| msgid "LABEL_DISPLAY_NAME"
#~ msgid "LABEL_CARD_NAME"
#~ msgstr "Display Name:"