Files
Decked-Out-Defense/PCs/hero.tscn

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[gd_scene load_steps=80 format=3 uid="uid://dxgxbtf68lcv5"]
[ext_resource type="Script" uid="uid://1fqpoegbdm6n" path="res://PCs/hero.gd" id="1_pihpe"]
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[ext_resource type="AudioStream" uid="uid://csu2hce4bfoki" path="res://Audio/cardPlace1.ogg" id="24_8ch4w"]
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[ext_resource type="AudioStream" uid="uid://bj8eitlsjdotb" path="res://Audio/cardSlide5.ogg" id="32_tg7y0"]
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[ext_resource type="AudioStream" uid="uid://bqjqokbvkfap7" path="res://Audio/powerUp2.ogg" id="37_kv1mg"]
[ext_resource type="AudioStream" uid="uid://datdq1i45080i" path="res://Audio/open_002.wav" id="37_sa2xu"]
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[ext_resource type="AudioStream" uid="uid://bll3n3pr8s4yy" path="res://Audio/phaserUp3.ogg" id="41_hussy"]
[ext_resource type="Script" uid="uid://b5h7jfwkyokes" path="res://PCs/FSM/building_state.gd" id="47_d8pnf"]
[ext_resource type="Script" uid="uid://cjdv1onyfej0m" path="res://PCs/FSM/carding_state.gd" id="48_7d213"]
[ext_resource type="Script" uid="uid://cf7m4yyiqhhru" path="res://PCs/FSM/fighting_state.gd" id="49_60hic"]
[ext_resource type="PackedScene" uid="uid://bg4pmewlvshu8" path="res://coin/Coin.glb" id="51_w13oc"]
[ext_resource type="Script" uid="uid://dq0yemhxscvtm" path="res://rotate.gd" id="52_rim6q"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jbu13"]
radius = 0.3
height = 1.8
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_o55s8"]
animation = &"read"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h1yfy"]
animation = &"hold_gun"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_r2yb6"]
animation = &"point"
[sub_resource type="AnimationNodeBlend3" id="AnimationNodeBlend3_o55s8"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hueaw"]
graph_offset = Vector2(-524.007, 53.6952)
nodes/Animation/node = SubResource("AnimationNodeAnimation_r2yb6")
nodes/Animation/position = Vector2(-80, 120)
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_o55s8")
"nodes/Animation 2/position" = Vector2(-180, 300)
"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_h1yfy")
"nodes/Animation 3/position" = Vector2(0, 400)
nodes/Blend3/node = SubResource("AnimationNodeBlend3_o55s8")
nodes/Blend3/position = Vector2(200, 140)
nodes/output/position = Vector2(460, 140)
node_connections = [&"Blend3", 0, &"Animation", &"Blend3", 1, &"Animation 2", &"Blend3", 2, &"Animation 3", &"output", 0, &"Blend3"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hueaw"]
animation = &"card_hand_read"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p46gp"]
animation = &"card_hand_away"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_4eel5"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xav2s"]
graph_offset = Vector2(-384.382, 132.11)
nodes/Animation/node = SubResource("AnimationNodeAnimation_p46gp")
nodes/Animation/position = Vector2(-147.04, 210.816)
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_hueaw")
"nodes/Animation 2/position" = Vector2(-120, 380)
nodes/Blend2/node = SubResource("AnimationNodeBlend2_4eel5")
nodes/Blend2/position = Vector2(120, 200)
node_connections = [&"Blend2", 0, &"Animation 2", &"Blend2", 1, &"Animation", &"output", 0, &"Blend2"]
[sub_resource type="ViewportTexture" id="ViewportTexture_v8f6r"]
viewport_path = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport2")
[sub_resource type="ViewportTexture" id="ViewportTexture_xme80"]
viewport_path = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3")
[sub_resource type="Environment" id="Environment_cilxe"]
background_mode = 1
background_color = Color(0.282353, 0.615686, 0.278431, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_npkso"]
resource_local_to_scene = true
atlas = ExtResource("6_yyp8i")
region = Rect2(0, 0, 96, 96)
[sub_resource type="ViewportTexture" id="ViewportTexture_m3ots"]
viewport_path = NodePath("NametagViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_mk87g"]
viewport_path = NodePath("FirstPersonViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_574jy"]
viewport_path = NodePath("MiniMapViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_w13oc"]
viewport_path = NodePath("CoinViewport")
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_tsiqi"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 2
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wyb7c"]
streams_count = 4
stream_0/stream = ExtResource("24_8ch4w")
stream_1/stream = ExtResource("25_awl6m")
stream_2/stream = ExtResource("26_7tm07")
stream_3/stream = ExtResource("27_xvxs8")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_0lyoo"]
streams_count = 8
stream_0/stream = ExtResource("28_1thk8")
stream_1/stream = ExtResource("29_s0a0l")
stream_2/stream = ExtResource("30_djhlg")
stream_3/stream = ExtResource("31_546e6")
stream_4/stream = ExtResource("32_tg7y0")
stream_5/stream = ExtResource("33_2v5co")
stream_6/stream = ExtResource("34_6acmc")
stream_7/stream = ExtResource("35_i0lwe")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_evsqr"]
streams_count = 1
stream_0/stream = ExtResource("36_lsvj8")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_pc8yw"]
streams_count = 1
stream_0/stream = ExtResource("37_kv1mg")
[node name="Hero" type="CharacterBody3D" node_paths=PackedStringArray("camera", "gun_camera", "left_hand", "right_hand", "edit_tool", "carding_tool", "sprite", "interaction_raycast", "draw_pile", "hand", "discard_pile", "gauntlet_cards", "hud", "movement", "player_name_tag", "weapon_swap_timer", "editing_states", "fighting_state", "default_state", "ears", "place_card_audio", "swap_card_audio", "ready_audio", "unready_audio", "fullpower_audio", "zeropower_audio", "swap_off_audio", "swap_on_audio", "anim_tree", "anim_tree2", "weapon_pivot", "cassette", "left_hand_model", "gauntlet_model")]
collision_layer = 2
collision_mask = 37
script = ExtResource("1_pihpe")
wave_preview_scene = ExtResource("2_o55s8")
hero_class = ExtResource("2_dbyo0")
camera = NodePath("ViewMovement/Head")
gun_camera = NodePath("FirstPersonViewport/Head2")
left_hand = NodePath("FirstPersonViewport/Head2/LeftHand")
right_hand = NodePath("FirstPersonViewport/Head2/RightHand")
edit_tool = NodePath("ViewMovement/Head/EditTool")
carding_tool = NodePath("ViewMovement/Head/CardPlacingTool")
sprite = NodePath("EightDirectionSprite")
interaction_raycast = NodePath("ViewMovement/Head/RayCast3D")
draw_pile = NodePath("DrawPile")
hand = NodePath("Hand")
discard_pile = NodePath("DiscardPile")
pause_menu_scene = ExtResource("3_avnsx")
hud = NodePath("HUD")
movement = NodePath("PlayerMovement")
player_name_tag = NodePath("NametagViewport/Label")
weapon_swap_timer = NodePath("WeaponSwapTimer")
card3d_scene = ExtResource("4_2mqvj")
card_select_scene = ExtResource("5_h82f6")
editing_states = [NodePath("BuildingState"), NodePath("CardingState")]
fighting_state = NodePath("FightingState")
default_state = NodePath("BuildingState")
ears = NodePath("AudioListener3D")
place_card_audio = NodePath("PlaceCardAudio")
swap_card_audio = NodePath("SwapCardAudio")
ready_audio = NodePath("ReadyAudio")
unready_audio = NodePath("UnreadyAudio")
fullpower_audio = NodePath("FullPowerAudio")
zeropower_audio = NodePath("ZeroPowerAudio")
swap_off_audio = NodePath("SwapOffAudio")
swap_on_audio = NodePath("SwapOnAudio")
anim_tree = NodePath("FirstPersonViewport/Head2/RightHand/AnimationTree")
anim_tree2 = NodePath("FirstPersonViewport/Head2/RightHand/AnimationTree2")
weapon_pivot = NodePath("FirstPersonViewport/Head2/RightHand/gauntlet/Empty")
cassette = NodePath("FirstPersonViewport/Head2/RightHand/card_hand/Empty_001")
left_hand_model = NodePath("FirstPersonViewport/Head2/RightHand/card_hand")
gauntlet_model = NodePath("FirstPersonViewport/Head2/RightHand/gauntlet")
[node name="AudioListener3D" type="AudioListener3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("CapsuleShape3D_jbu13")
[node name="ViewMovement" type="Node3D" parent="." node_paths=PackedStringArray("player", "camera", "focus_raycast")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.62, 0)
script = ExtResource("4_mhexa")
player = NodePath("..")
camera = NodePath("Head")
focus_raycast = NodePath("Head/RayCast3D")
enable_strafe_tilt = true
tilt_amount_x = 0.8
[node name="Head" type="Camera3D" parent="ViewMovement"]
keep_aspect = 0
cull_mask = 1048569
fov = 100.0
[node name="EditTool" parent="ViewMovement/Head" node_paths=PackedStringArray("hero") instance=ExtResource("5_jlxb3")]
hero = NodePath("../../..")
[node name="RayCast3D" type="RayCast3D" parent="ViewMovement/Head"]
target_position = Vector3(0, 0, -2)
collision_mask = 24
[node name="CardPlacingTool" parent="ViewMovement/Head" node_paths=PackedStringArray("hero") instance=ExtResource("8_7d213")]
hero = NodePath("../../..")
[node name="RayCast3D" type="RayCast3D" parent="ViewMovement"]
target_position = Vector3(0, 0, -100)
collision_mask = 65535
[node name="FirstPersonViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(640, 360)
render_target_update_mode = 4
[node name="Head2" type="Camera3D" parent="FirstPersonViewport" node_paths=PackedStringArray("clone_camera")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.62, 0)
cull_mask = 2
fov = 60.0
script = ExtResource("11_4sdwe")
clone_camera = NodePath("../../ViewMovement/Head")
[node name="RightHand" type="Node3D" parent="FirstPersonViewport/Head2" node_paths=PackedStringArray("player")]
script = ExtResource("7_14ugt")
player = NodePath("../../..")
enable_strafe_tilt = true
tilt_amount_x = 4.0
tilt_amount_y = 1.0
weapon_rotation_amount = 0.15
[node name="gauntlet" parent="FirstPersonViewport/Head2/RightHand" instance=ExtResource("11_h1yfy")]
[node name="Skeleton3D" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001" index="0"]
bones/0/position = Vector3(0.312927, -0.266864, 0.177738)
bones/0/rotation = Quaternion(-0.495006, -0.501483, 0.498508, 0.50495)
bones/4/rotation = Quaternion(0.105534, 0.106025, 0.700766, 0.69753)
bones/5/rotation = Quaternion(0.288152, -0.000667012, -0.0022166, 0.957582)
bones/6/rotation = Quaternion(0.399595, -0.00287464, -0.00659437, 0.916663)
bones/7/rotation = Quaternion(0.199494, 0.196378, 0.673471, 0.68416)
bones/8/rotation = Quaternion(0.707098, 0.00349967, 0.00349983, 0.707098)
bones/9/rotation = Quaternion(0.465232, 0.00294277, 0.00559902, 0.885166)
bones/12/rotation = Quaternion(0.204347, -0.197904, -0.666952, 0.688659)
bones/13/rotation = Quaternion(0.565223, -0.00627945, -0.00916398, 0.824864)
bones/14/rotation = Quaternion(0.251991, 0.00117754, 0.0045221, 0.967718)
bones/15/rotation = Quaternion(0.204079, -0.198503, -0.668395, 0.687166)
bones/16/rotation = Quaternion(0.707103, 0.00233569, 0.00233561, 0.707103)
bones/17/rotation = Quaternion(0.418178, 0.00746158, 0.0162049, 0.90819)
bones/18/rotation = Quaternion(0.614034, -0.337092, -0.360224, 0.616091)
bones/19/rotation = Quaternion(0.00975128, -0.00888963, 0.673639, 0.738943)
[node name="Cube" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001/Skeleton3D" index="0"]
layers = 2
[node name="door" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001/Skeleton3D" index="1"]
layers = 2
[node name="door_001" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001/Skeleton3D" index="2"]
layers = 2
[node name="card_hand" parent="FirstPersonViewport/Head2/RightHand" instance=ExtResource("12_r2yb6")]
[node name="Skeleton3D" parent="FirstPersonViewport/Head2/RightHand/card_hand/Armature" index="0"]
bones/0/position = Vector3(0.00370948, 0.144461, 0.0423932)
bones/0/rotation = Quaternion(-0.0391611, -0.00947923, 0.737992, 0.673606)
bones/1/rotation = Quaternion(0.0338271, 0.0201532, -0.0371976, 0.998532)
bones/2/rotation = Quaternion(0.460072, -0.11526, -0.0853452, 0.876222)
bones/3/rotation = Quaternion(-0.571883, 0.00151041, -0.0240652, 0.819981)
bones/4/rotation = Quaternion(-0.00496447, 0.00126425, -0.00114584, 0.999986)
bones/5/rotation = Quaternion(0.00475987, 8.9174e-05, 0.00118572, 0.999988)
bones/6/rotation = Quaternion(0.13855, -0.0722045, -0.110921, 0.981472)
bones/7/rotation = Quaternion(-0.222755, 0.00347345, -0.0158867, 0.974739)
bones/8/rotation = Quaternion(-0.00540255, 0.000807132, -0.00116538, 0.999984)
bones/9/rotation = Quaternion(0.00470942, -3.6807e-05, 0.00099874, 0.999988)
bones/10/rotation = Quaternion(-0.263079, -0.00749409, -0.127804, 0.956242)
bones/11/rotation = Quaternion(0.2204, 0.00166266, -0.0429505, 0.974462)
bones/12/rotation = Quaternion(-0.00394014, 0.000219108, -0.00391899, 0.999985)
bones/13/rotation = Quaternion(0.00445528, -3.48858e-06, 0.00258535, 0.999987)
bones/14/rotation = Quaternion(-0.554344, 0.0420024, -0.132671, 0.820571)
bones/15/rotation = Quaternion(0.584753, 0.0282596, -0.0690429, 0.807774)
bones/16/rotation = Quaternion(0.00422172, -0.0013603, -0.00748737, 0.999962)
bones/17/rotation = Quaternion(-0.00197008, -0.000141479, 0.00416674, 0.999989)
bones/18/rotation = Quaternion(0.298165, 0.120246, -0.229269, 0.918735)
bones/19/rotation = Quaternion(-0.619662, -0.00187954, -0.0190912, 0.784634)
bones/20/position = Vector3(-2.12271, 0.354092, -0.125472)
bones/20/rotation = Quaternion(0.267825, 0.267825, 0.654423, 0.654423)
bones/21/position = Vector3(-3.18228, 0.391216, 0.0190402)
bones/21/rotation = Quaternion(0.090506, 0.0905062, 0.701291, 0.701291)
bones/22/position = Vector3(-3.29985, 0.391216, -0.162901)
bones/22/rotation = Quaternion(-0.00675297, -0.00675283, 0.707075, 0.707075)
bones/23/position = Vector3(-3.07121, 0.391216, -0.296884)
bones/23/rotation = Quaternion(-0.0448905, -0.0448907, 0.70568, 0.70568)
bones/24/position = Vector3(-2.8037, 0.391216, -0.415596)
bones/24/rotation = Quaternion(-0.084565, -0.0845652, 0.702032, 0.702032)
[node name="Body_004" parent="FirstPersonViewport/Head2/RightHand/card_hand/Armature/Skeleton3D" index="0"]
layers = 2
[node name="Empty_001" parent="FirstPersonViewport/Head2/RightHand/card_hand" index="1"]
transform = Transform3D(0.996286, -0.0860546, -0.00298578, -0.00927826, -0.0728151, -0.997302, 0.0856051, 0.993626, -0.0733431, -0.086853, -0.100784, -0.288736)
[node name="cassette" parent="FirstPersonViewport/Head2/RightHand/card_hand/Empty_001" index="0" instance=ExtResource("13_7immr")]
[node name="Cassette" parent="FirstPersonViewport/Head2/RightHand/card_hand/Empty_001/cassette" index="0"]
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[node name="AnimationTree" type="AnimationTree" parent="FirstPersonViewport/Head2/RightHand"]
root_node = NodePath("../gauntlet")
tree_root = SubResource("AnimationNodeBlendTree_hueaw")
anim_player = NodePath("../gauntlet/AnimationPlayer")
parameters/Blend3/blend_amount = 1.0
[node name="AnimationTree2" type="AnimationTree" parent="FirstPersonViewport/Head2/RightHand"]
root_node = NodePath("../card_hand")
tree_root = SubResource("AnimationNodeBlendTree_xav2s")
anim_player = NodePath("../card_hand/AnimationPlayer")
parameters/Blend2/blend_amount = 0.0
[node name="LeftHand" type="Node3D" parent="FirstPersonViewport/Head2"]
transform = Transform3D(0.235, 0, 0, 0, 0.235, 0, 0, 0, 0.235, -0.645, -0.26, -1.04)
[node name="card_hand_model" parent="FirstPersonViewport/Head2/LeftHand" instance=ExtResource("11_h82f6")]
transform = Transform3D(-4.16989, -0.848374, -3.61733e-07, -0.824933, 4.05468, -0.993384, 0.198049, -0.973442, -4.13774, 1.56596, 0.519149, 3.37051)
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[node name="Cards" type="Node3D" parent="FirstPersonViewport/Head2/LeftHand"]
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size = Vector2i(256, 256)
render_target_update_mode = 4
[node name="Camera3D" type="Camera3D" parent="MiniMapViewport" node_paths=PackedStringArray("anchor")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.28551, 0)
cull_mask = 4
environment = SubResource("Environment_cilxe")
projection = 1
size = 15.0
script = ExtResource("12_3hpi3")
anchor = NodePath("../..")
[node name="NametagViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(1000, 40)
render_target_update_mode = 4
[node name="Label" type="Label" parent="NametagViewport"]
auto_translate_mode = 2
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "xXx_TransgenderHyena_xXx"
horizontal_alignment = 1
vertical_alignment = 1
[node name="EightDirectionSprite" parent="." instance=ExtResource("2_ib0t5")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0.915529, 0)
texture = SubResource("AtlasTexture_npkso")
[node name="MinimapIcon" type="Sprite3D" parent="."]
transform = Transform3D(4, 0, 0, 0, 0.0698095, 3.99939, 0, -3.99939, 0.0698095, 0, 2.86288, 0)
layers = 4
texture_filter = 0
texture = ExtResource("15_nhlam")
[node name="NametagSprite" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
layers = 5
sorting_offset = 500.0
pixel_size = 0.002
billboard = 1
no_depth_test = true
fixed_size = true
texture = SubResource("ViewportTexture_m3ots")
[node name="Hand" type="Node" parent="."]
script = ExtResource("6_cf5ap")
[node name="DiscardPile" type="Node" parent="."]
script = ExtResource("6_cf5ap")
[node name="DrawPile" type="Node" parent="."]
script = ExtResource("6_cf5ap")
[node name="PlayerMovement" type="Node" parent="." node_paths=PackedStringArray("player", "head", "weapon_holder")]
script = ExtResource("20_cfhw8")
player = NodePath("..")
head = NodePath("../ViewMovement")
toggle_sprint = true
max_look_down_angle = 80.0
max_look_up_angle = 80.0
enable_jumping = true
weapon_holder = NodePath("../FirstPersonViewport/Head2/RightHand")
[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "currency_count", "minimap_outline", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_text", "swap_text", "energy_label", "blank_cassette_label", "feature_preview", "hot_wheel", "shield_ui", "currencies", "energy_pips", "enemy_count_label", "primary_button", "secondary_button", "slots")]
script = ExtResource("8_yl6ka")
player = NodePath("..")
wave_count = NodePath("EnemyTracker/WaveCount")
currency_count = NodePath("Currencies/CoinCounter/CurrencyCount")
minimap_outline = NodePath("Minimap/MinimapBorder")
minimap = NodePath("Minimap")
minimap_cam = NodePath("../MiniMapViewport/Camera3D")
minimap_viewport = NodePath("../MiniMapViewport")
fps_label = NodePath("FPSCounter")
hover_text = NodePath("InteractLabel")
enemy_sprites = [NodePath("EnemyTracker/TextureRect"), NodePath("EnemyTracker/TextureRect2"), NodePath("EnemyTracker/TextureRect3"), NodePath("EnemyTracker/TextureRect4"), NodePath("EnemyTracker/TextureRect5")]
enemy_counts = [NodePath("EnemyTracker/TextureRect/Label"), NodePath("EnemyTracker/TextureRect2/Label2"), NodePath("EnemyTracker/TextureRect3/Label3"), NodePath("EnemyTracker/TextureRect4/Label4"), NodePath("EnemyTracker/TextureRect5/Label5")]
pickup_notif_scene = ExtResource("17_oyeww")
wave_start_label = NodePath("StartWaveLabel")
place_text = NodePath("VBoxContainer2/HBoxContainer/RichTextLabel")
swap_text = NodePath("VBoxContainer2/HBoxContainer2/RichTextLabel")
enemy_card_scene = ExtResource("18_dfkac")
energy_label = NodePath("Currencies/HBoxContainer/EnergyLabel")
blank_cassette_label = NodePath("Currencies/BlankCassetteLabel")
feature_preview = NodePath("FeaturePreview")
hot_wheel = NodePath("HotWheel")
shield_ui = NodePath("ShieldUI")
currencies = NodePath("Currencies")
energy_pips = NodePath("EnergyPips")
enemy_count_label = NodePath("HBoxContainer/Label")
primary_button = NodePath("VBoxContainer2/HBoxContainer/Button")
secondary_button = NodePath("VBoxContainer2/HBoxContainer2/Button2")
null_icon = ExtResource("22_o55s8")
slots = NodePath("VBoxContainer2")
[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = SubResource("ViewportTexture_mk87g")
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visible = false
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -256.0
offset_top = 40.0
offset_right = -40.0
offset_bottom = 256.0
grow_horizontal = 0
mouse_filter = 2
texture = SubResource("ViewportTexture_574jy")
[node name="MinimapBorder" type="TextureRect" parent="HUD/Minimap"]
texture_filter = 1
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -259.0
offset_top = -3.0
offset_right = 3.0
offset_bottom = 333.0
grow_horizontal = 0
mouse_filter = 2
texture = ExtResource("16_x1xjr")
[node name="FPSCounter" type="Label" parent="HUD"]
visible = false
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -40.0
offset_bottom = 26.0
grow_horizontal = 0
text = "FPS: "
horizontal_alignment = 2
vertical_alignment = 1
[node name="EnemyTracker" type="TextureRect" parent="HUD"]
visible = false
texture_filter = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.05
anchor_right = 0.5
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grow_horizontal = 2
mouse_filter = 2
texture = ExtResource("25_rim6q")
stretch_mode = 4
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layout_mode = 0
offset_left = 0.5
offset_right = 64.5
offset_bottom = 64.0
scale = Vector2(0.5, 0.5)
texture = ExtResource("15_q3yot")
[node name="Label" type="Label" parent="HUD/EnemyTracker/TextureRect"]
layout_mode = 0
offset_left = 28.000006
offset_top = 46.000004
offset_right = 43.000008
offset_bottom = 54.000004
scale = Vector2(2, 2)
text = "999"
horizontal_alignment = 2
vertical_alignment = 1
[node name="TextureRect2" type="TextureRect" parent="HUD/EnemyTracker"]
visible = false
layout_mode = 0
offset_left = 32.5
offset_right = 96.5
offset_bottom = 64.0
scale = Vector2(0.5, 0.5)
texture = ExtResource("15_q3yot")
[node name="Label2" type="Label" parent="HUD/EnemyTracker/TextureRect2"]
layout_mode = 0
offset_left = 28.000006
offset_top = 46.000004
offset_right = 43.000008
offset_bottom = 54.000004
scale = Vector2(2, 2)
text = "999"
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[node name="TextureRect3" type="TextureRect" parent="HUD/EnemyTracker"]
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layout_mode = 0
offset_left = 62.5
offset_right = 126.5
offset_bottom = 64.0
scale = Vector2(0.5, 0.5)
texture = ExtResource("15_q3yot")
[node name="Label3" type="Label" parent="HUD/EnemyTracker/TextureRect3"]
layout_mode = 0
offset_left = 29.999992
offset_top = 46.000004
offset_right = 44.999992
offset_bottom = 54.000004
scale = Vector2(2, 2)
text = "999"
horizontal_alignment = 2
vertical_alignment = 1
[node name="TextureRect4" type="TextureRect" parent="HUD/EnemyTracker"]
visible = false
layout_mode = 0
offset_left = 94.5
offset_right = 158.5
offset_bottom = 64.0
scale = Vector2(0.5, 0.5)
texture = ExtResource("15_q3yot")
[node name="Label4" type="Label" parent="HUD/EnemyTracker/TextureRect4"]
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offset_left = 30.0
offset_top = 46.000004
offset_right = 45.0
offset_bottom = 54.000004
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text = "999"
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[node name="TextureRect5" type="TextureRect" parent="HUD/EnemyTracker"]
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layout_mode = 0
offset_left = 127.5
offset_right = 191.5
offset_bottom = 64.0
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texture = ExtResource("15_q3yot")
[node name="Label5" type="Label" parent="HUD/EnemyTracker/TextureRect5"]
layout_mode = 0
offset_left = 26.0
offset_top = 46.000004
offset_right = 41.0
offset_bottom = 54.000004
scale = Vector2(2, 2)
text = "999"
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[node name="WaveCount" type="Label" parent="HUD/EnemyTracker"]
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anchor_left = 0.5
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offset_top = -12.0
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text = "1"
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[node name="InteractLabel" type="RichTextLabel" parent="HUD"]
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anchor_bottom = 0.65
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grow_vertical = 2
mouse_filter = 2
theme_type_variation = &"InteractLabel"
bbcode_enabled = true
text = "[center]Press Button To do thing"
scroll_active = false
horizontal_alignment = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="HUD"]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -10.0
offset_right = 104.0
offset_bottom = 10.0
grow_vertical = 2
mouse_filter = 2
alignment = 2
[node name="StartWaveLabel" type="RichTextLabel" parent="HUD"]
anchors_preset = -1
anchor_top = 0.136
anchor_right = 1.0
anchor_bottom = 0.252
grow_horizontal = 2
mouse_filter = 2
bbcode_enabled = true
text = "Press #Ready# Start wave"
scroll_active = false
horizontal_alignment = 1
vertical_alignment = 1
[node name="Control2" type="Control" parent="HUD"]
layout_mode = 3
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
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mouse_filter = 2
[node name="Control3" type="Control" parent="HUD"]
layout_mode = 3
anchors_preset = 8
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anchor_top = 0.5
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grow_vertical = 2
mouse_filter = 2
[node name="TextureRect" type="TextureRect" parent="HUD"]
modulate = Color(0.54324, 0.193653, 0.15885, 0.9)
anchors_preset = 8
anchor_left = 0.5
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offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
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grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = ExtResource("25_l7gpx")
expand_mode = 3
stretch_mode = 5
[node name="TextureRect2" type="TextureRect" parent="HUD"]
visible = false
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anchor_left = 0.5
anchor_top = 0.5
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offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = ExtResource("26_dfkac")
expand_mode = 3
stretch_mode = 5
[node name="Currencies" type="VBoxContainer" parent="HUD"]
anchors_preset = -1
anchor_left = 0.95
anchor_top = 0.05
anchor_right = 0.95
anchor_bottom = 0.05
grow_horizontal = 0
[node name="CoinCounter" type="HBoxContainer" parent="HUD/Currencies"]
layout_mode = 2
[node name="CoinTexture" type="TextureRect" parent="HUD/Currencies/CoinCounter"]
layout_mode = 2
mouse_filter = 2
texture = SubResource("ViewportTexture_w13oc")
[node name="CurrencyCount" type="Label" parent="HUD/Currencies/CoinCounter"]
layout_mode = 2
size_flags_horizontal = 3
text = "20"
horizontal_alignment = 2
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="HUD/Currencies"]
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layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="HUD/Currencies/HBoxContainer"]
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texture = ExtResource("30_rim6q")
expand_mode = 3
stretch_mode = 5
[node name="EnergyLabel" type="Label" parent="HUD/Currencies/HBoxContainer"]
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size_flags_horizontal = 3
text = "0"
horizontal_alignment = 2
vertical_alignment = 1
[node name="BlankCassetteLabel" type="Label" parent="HUD/Currencies"]
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horizontal_alignment = 2
vertical_alignment = 1
[node name="HotWheel" parent="HUD" instance=ExtResource("31_h1yfy")]
visible = false
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.973
anchor_right = 0.5
anchor_bottom = 0.973
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anchor_top = 0.6
anchor_right = 1.0
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mouse_filter = 2
alignment = 1
[node name="ShieldUI" parent="HUD" instance=ExtResource("31_o55s8")]
anchors_preset = -1
anchor_left = 0.025
anchor_top = 0.025
anchor_right = 0.035
anchor_bottom = 0.035
[node name="EnergyPips" parent="HUD" instance=ExtResource("32_o55s8")]
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anchors_preset = -1
anchor_left = 0.97
anchor_top = 0.97
anchor_right = 0.97
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[node name="HBoxContainer" type="HBoxContainer" parent="HUD"]
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offset_bottom = 40.0
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[node name="TextureRect" type="TextureRect" parent="HUD/HBoxContainer"]
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texture = ExtResource("32_r2yb6")
stretch_mode = 3
[node name="Label" type="Label" parent="HUD/HBoxContainer"]
layout_mode = 2
text = "15"
vertical_alignment = 1
[node name="VBoxContainer2" type="VBoxContainer" parent="HUD"]
visible = false
anchors_preset = -1
anchor_left = 0.98
anchor_top = 0.768
anchor_right = 0.98
anchor_bottom = 0.768
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layout_mode = 2
[node name="RichTextLabel" type="RichTextLabel" parent="HUD/VBoxContainer2/HBoxContainer"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
mouse_filter = 2
bbcode_enabled = true
text = "%Primary Fire%"
scroll_active = false
horizontal_alignment = 1
vertical_alignment = 1
[node name="Button" type="Button" parent="HUD/VBoxContainer2/HBoxContainer"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
icon = ExtResource("22_o55s8")
icon_alignment = 1
expand_icon = true
[node name="HBoxContainer2" type="HBoxContainer" parent="HUD/VBoxContainer2"]
layout_mode = 2
[node name="RichTextLabel" type="RichTextLabel" parent="HUD/VBoxContainer2/HBoxContainer2"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
mouse_filter = 2
bbcode_enabled = true
text = "%Secondary Fire%"
scroll_active = false
horizontal_alignment = 1
vertical_alignment = 1
[node name="Button2" type="Button" parent="HUD/VBoxContainer2/HBoxContainer2"]
custom_minimum_size = Vector2(32, 32)
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icon = ExtResource("22_o55s8")
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[node name="WeaponSwapTimer" type="Timer" parent="."]
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_tsiqi")
[node name="PlaceCardAudio" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_wyb7c")
bus = &"SFX"
[node name="SwapCardAudio" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_0lyoo")
bus = &"SFX"
[node name="ReadyAudio" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_evsqr")
bus = &"SFX"
[node name="UnreadyAudio" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_pc8yw")
bus = &"SFX"
[node name="FullPowerAudio" type="AudioStreamPlayer" parent="."]
stream = ExtResource("37_sa2xu")
bus = &"SFX"
[node name="ZeroPowerAudio" type="AudioStreamPlayer" parent="."]
stream = ExtResource("36_cd8og")
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[node name="SwapOffAudio" type="AudioStreamPlayer" parent="."]
stream = ExtResource("40_pnv0q")
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[node name="SwapOnAudio" type="AudioStreamPlayer" parent="."]
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hero = NodePath("..")
metadata/_custom_type_script = "uid://b5h7jfwkyokes"
[node name="CardingState" type="Node" parent="." node_paths=PackedStringArray("swap_state", "hero")]
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swap_state = NodePath("../BuildingState")
hero = NodePath("..")
metadata/_custom_type_script = "uid://cjdv1onyfej0m"
[node name="FightingState" type="Node" parent="." node_paths=PackedStringArray("hero")]
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metadata/_custom_type_script = "uid://cf7m4yyiqhhru"
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[node name="Node3D" type="Node3D" parent="CoinViewport"]
script = ExtResource("52_rim6q")
speed = 70.0
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[editable path="FirstPersonViewport/Head2/RightHand/card_hand"]
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