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Decked-Out-Defense/tile.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cfv5g36sjq3bo"]
[ext_resource type="Shader" uid="uid://dmgdero70g5d5" path="res://Shaders/tiler.gdshader" id="1_o41vb"]
[ext_resource type="Texture2D" uid="uid://ds4ccfym5ej7w" path="res://Assets/Textures/tile.png" id="2_2vp4j"]
[resource]
render_priority = 0
shader = ExtResource("1_o41vb")
shader_parameter/scroll_speed = 0.6
shader_parameter/angle_degrees = 0.0
shader_parameter/repeat_x = 1.0
shader_parameter/repeat_y = 1.0
shader_parameter/row_offset = 1.0
shader_parameter/texture_to_scroll = ExtResource("2_2vp4j")