Files
Decked-Out-Defense/remix_menu.gd
2025-08-23 20:27:22 +10:00

92 lines
2.8 KiB
GDScript

class_name RemixMenu
extends Control
signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
@export var card_ui_one: CardDescriptionUI
@export var card_ui_two: CardDescriptionUI
@export var option_button_one: OptionButton
@export var option_button_two: OptionButton
var cards: Array[Card]
var card_one: Card
var card_two: Card
var temp_card_one: Card
var temp_card_two: Card
func add_option(card_options: Array[Card]) -> void:
cards = card_options
for card: Card in cards:
option_button_one.add_item(tr(card.display_name))
option_button_two.add_item(tr(card.display_name))
option_button_one.select(0)
set_card_one(0)
option_button_two.select(1)
set_card_two(1)
func set_cards(first_card: Card, second_card: Card) -> void:
card_one = first_card
card_two = second_card
func set_card_one(option: int) -> void:
card_one = cards[option]
card_ui_one.set_card(card_one, true)
func set_card_two(option: int) -> void:
card_two = cards[option]
card_ui_two.set_card(card_two, true)
func remix() -> void:
temp_card_one = Card.new()
temp_card_one.cost = card_one.cost
temp_card_one.faction = card_one.faction
temp_card_one.rarity = card_one.rarity
temp_card_one.tags = card_one.tags
temp_card_one.icon = card_one.icon
temp_card_one.display_name = card_one.display_name
temp_card_one.turret_scene = card_one.turret_scene
temp_card_one.weapon_scene = card_one.weapon_scene
temp_card_one.tower_stats = card_one.tower_stats.duplicate()
temp_card_one.weapon_stats = card_one.weapon_stats.duplicate()
for feature: Feature in card_two.tower_stats.features:
temp_card_one.tower_stats.features.append(feature)
for feature: Feature in card_two.weapon_stats.features:
temp_card_one.weapon_stats.features.append(feature)
temp_card_two = Card.new()
temp_card_two.cost = card_two.cost
temp_card_two.faction = card_two.faction
temp_card_two.rarity = card_two.rarity
temp_card_two.tags = card_two.tags
temp_card_two.icon = card_two.icon
temp_card_two.display_name = card_two.display_name
temp_card_two.turret_scene = card_two.turret_scene
temp_card_two.weapon_scene = card_two.weapon_scene
temp_card_two.tower_stats = card_two.tower_stats.duplicate()
temp_card_two.weapon_stats = card_two.weapon_stats.duplicate()
for feature: Feature in card_one.tower_stats.features:
temp_card_two.tower_stats.features.append(feature)
for feature: Feature in card_one.weapon_stats.features:
temp_card_two.weapon_stats.features.append(feature)
card_ui_one.set_card(temp_card_one, true)
card_ui_two.set_card(temp_card_two, true)
func _on_button_2_pressed() -> void:
var card_array_one: Array[Card]
var card_array_two: Array[Card]
card_array_one.append(card_one)
card_array_one.append(card_two)
card_array_two.append(temp_card_one)
card_array_two.append(temp_card_two)
cards_remixed.emit(card_array_one, card_array_two)
queue_free()