92 lines
2.8 KiB
GDScript
92 lines
2.8 KiB
GDScript
class_name RemixMenu
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extends Control
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signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
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@export var card_ui_one: CardDescriptionUI
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@export var card_ui_two: CardDescriptionUI
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@export var option_button_one: OptionButton
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@export var option_button_two: OptionButton
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var cards: Array[Card]
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var card_one: Card
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var card_two: Card
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var temp_card_one: Card
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var temp_card_two: Card
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func add_option(card_options: Array[Card]) -> void:
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cards = card_options
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for card: Card in cards:
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option_button_one.add_item(tr(card.display_name))
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option_button_two.add_item(tr(card.display_name))
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option_button_one.select(0)
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set_card_one(0)
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option_button_two.select(1)
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set_card_two(1)
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func set_cards(first_card: Card, second_card: Card) -> void:
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card_one = first_card
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card_two = second_card
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func set_card_one(option: int) -> void:
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card_one = cards[option]
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card_ui_one.set_card(card_one, true)
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func set_card_two(option: int) -> void:
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card_two = cards[option]
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card_ui_two.set_card(card_two, true)
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func remix() -> void:
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temp_card_one = Card.new()
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temp_card_one.cost = card_one.cost
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temp_card_one.faction = card_one.faction
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temp_card_one.rarity = card_one.rarity
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temp_card_one.tags = card_one.tags
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temp_card_one.icon = card_one.icon
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temp_card_one.display_name = card_one.display_name
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temp_card_one.turret_scene = card_one.turret_scene
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temp_card_one.weapon_scene = card_one.weapon_scene
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temp_card_one.tower_stats = card_one.tower_stats.duplicate()
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temp_card_one.weapon_stats = card_one.weapon_stats.duplicate()
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for feature: Feature in card_two.tower_stats.features:
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temp_card_one.tower_stats.features.append(feature)
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for feature: Feature in card_two.weapon_stats.features:
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temp_card_one.weapon_stats.features.append(feature)
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temp_card_two = Card.new()
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temp_card_two.cost = card_two.cost
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temp_card_two.faction = card_two.faction
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temp_card_two.rarity = card_two.rarity
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temp_card_two.tags = card_two.tags
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temp_card_two.icon = card_two.icon
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temp_card_two.display_name = card_two.display_name
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temp_card_two.turret_scene = card_two.turret_scene
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temp_card_two.weapon_scene = card_two.weapon_scene
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temp_card_two.tower_stats = card_two.tower_stats.duplicate()
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temp_card_two.weapon_stats = card_two.weapon_stats.duplicate()
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for feature: Feature in card_one.tower_stats.features:
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temp_card_two.tower_stats.features.append(feature)
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for feature: Feature in card_one.weapon_stats.features:
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temp_card_two.weapon_stats.features.append(feature)
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card_ui_one.set_card(temp_card_one, true)
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card_ui_two.set_card(temp_card_two, true)
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func _on_button_2_pressed() -> void:
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var card_array_one: Array[Card]
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var card_array_two: Array[Card]
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card_array_one.append(card_one)
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card_array_one.append(card_two)
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card_array_two.append(temp_card_one)
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card_array_two.append(temp_card_two)
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cards_remixed.emit(card_array_one, card_array_two)
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queue_free()
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