Files
Decked-Out-Defense/wave_viewer.gd
2026-02-10 02:51:16 +11:00

49 lines
1.3 KiB
GDScript

class_name WaveViewer
extends Control
signal closed()
@export var wave_vbox: VBoxContainer
@export var enemy_row_scene: PackedScene
@export var enemy_icon_tex: TextureRect
@export var enemy_name_label: Label
@export var enemy_desc_label: RichTextLabel
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("Pause"):
queue_free()
closed.emit()
func set_waves(waves: Array[WaveConfig], starting_wave_number: int) -> void:
var i: int = starting_wave_number
for wave: WaveConfig in waves:
var enemy_row: EnemyRow = enemy_row_scene.instantiate() as EnemyRow
enemy_row.enemy_clicked.connect(set_enemy_desc)
wave_vbox.add_child(enemy_row)
enemy_row.set_wave(i)
i += 1
var enemy_dict: Dictionary[Enemy, int] = {}
for enemy_group: EnemyGroup in wave.enemy_groups:
if !enemy_dict.has(enemy_group.enemy):
enemy_dict[enemy_group.enemy] = 0
enemy_dict[enemy_group.enemy] += enemy_group.count
for enemy: Enemy in enemy_dict.keys():
enemy_row.add_enemy_tag(enemy, enemy_dict[enemy])
set_enemy_desc(waves[0].enemy_groups.keys()[0].enemy)
func set_enemy_desc(enemy: Enemy) -> void:
enemy_name_label.text = tr(enemy.title)
enemy_icon_tex.texture = enemy.icon
enemy_desc_label.text = tr(enemy.description)
func _on_button_2_pressed() -> void:
closed.emit()
queue_free()