bordello/Scripts/network_lobby.gd

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2.1 KiB
GDScript3
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extends Node2D
const SERVER_PORT := 58008
const MAX_PLAYERS := 4
var game_scene = preload("res://Scenes/Table.tscn")
var connected_players = {}
var player_info = {}
@export var seats : Array[Node2D] = [null, null, null, null]
var enet_peer = ENetMultiplayerPeer.new()
var game : Game
var players_connected = 0
func _ready() -> void:
game = game_scene.instantiate() as Game
func host_server() -> void:
if $UI/Username.text == "":
return
$UI.visible = false
enet_peer.create_server(SERVER_PORT, MAX_PLAYERS)
multiplayer.multiplayer_peer = enet_peer
add_child(game)
player_info[1] = $UI/Username.text
add_player(1, player_info[1])
game.get_node("LobbyCamera/LineEdit").text_submitted.connect(text_message)
multiplayer.peer_connected.connect(
func(new_peer_id):
rpc_id(new_peer_id, "add_previous_players", connected_players)
#rpc("add_new_player", new_peer_id)
)
func connect_to_server() -> void:
if $UI/Username.text == "":
return
$UI.visible = false
var ip = $UI/IPField.text if $UI/IPField.text != "" else $UI/IPField.placeholder_text
var port = $UI/PortField.text if $UI/PortField.text != "" else $UI/PortField.placeholder_text
enet_peer.create_client(ip, int(port))
multiplayer.multiplayer_peer = enet_peer
add_child(game)
player_info[multiplayer.get_unique_id()] = $UI/Username.text
func add_player(peer_id, username):
connected_players[peer_id] = username
game.add_player(peer_id, username, game.PlayerType.HUMAN)
@rpc("any_peer")
func add_new_player(peer_id, username):
add_player(peer_id, username)
func text_message(new_text):
game.get_node("LobbyCamera/RichTextLabel").rpc("add_line", player_info[multiplayer.get_unique_id()], new_text)
game.get_node("LobbyCamera/LineEdit").text = ""
@rpc
func add_previous_players(players):
for key in players:
add_player(key, players[key])
rpc_id(key, "add_new_player", multiplayer.get_unique_id(), player_info[multiplayer.get_unique_id()])
add_player(multiplayer.get_unique_id(), player_info[multiplayer.get_unique_id()])
game.get_node("LobbyCamera/LineEdit").text_submitted.connect(text_message)