2023-06-08 15:44:43 +10:00
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Ideas okay?
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Make the client cards have a little progress track thats like how much they like their service right,
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put the poor/good/great blocks along that track, and instead of the services having that each service
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contributes a different number of points along that other track, so the money you recieve for making
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the match can be the same across all clients, but it shows how some clients value one more over the other
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without actually requiring you to have any specific one as long as you have enough turns to get them along
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the track, so a short session with all the perks can be a great service but a less special or less
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stress inducing session needs to be longer so the same worker needs to remain occupied longer, and it gives
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you more to do on your turn because you get to decide what all your little workers do rather than them only
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being interacted with when you're placing down a client card
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2023-06-11 02:08:09 +10:00
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yeah there should be a system for doing something with ur workers each turn, like u do a service and it gives
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u some client happiness with determines which deck they discard to, and gives u overall reputation points
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2023-06-09 01:47:36 +10:00
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the roster system is kind of fucked if you start with 2/4 cards and dont get new ones often
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like, you would never have any in reserve, but do u need any? idk figure it out
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2023-06-08 15:44:43 +10:00
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Shift Phase
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1. Swap 1 time token on each worker over to the stress side
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2. Pick up the next client card in the deck, and either assign it to
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a worker or place it in the no service pile
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3. If a worker both has no client, and at least one stress token, remove
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a stress token
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Management Phase
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Market Research
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Look at the 10 clients, and place them back in the same order
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Targeted Advertising
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Search through the client discard deck, and add all clients
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with one extra type to your shift deck
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Roster Worker
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Add 1 worker from your hand into the next open slot on your board
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