bordello/Scripts/PlayerStateMachine/draft_state.gd

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GDScript3
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class_name DraftState
extends State
func confirm_draft():
if player.selected_for_draft.size() != player.draft_limit:
return
match(player.draft):
player.DraftType.HIRE_WORKER, player.DraftType.STARTING_HAND:
for card in player.selected_for_draft:
player.add_to_hand(card)
player.workers.append(card)
player.shown_for_draft.remove_at(player.shown_for_draft.find(card))
for card in player.shown_for_draft:
card.position = Vector2(9999, 9999)
player.board.discard_worker(card)
match(fsm.history[-1]):
fsm.FSMState.SETUP, fsm.FSMState.MANAGEMENT:
fsm.change_state(fsm.FSMState.MANAGEMENT)
player.draft_completed.emit()
func cancel_draft():
match(player.draft):
player.DraftType.HIRE_WORKER, player.DraftType.STARTING_HAND:
for card in player.shown_for_draft:
card.visible = false
card.set_process(false)
player.board.discard_worker(player.board.search_and_draw_worker(card))
match(fsm.history[-1]):
fsm.FSMState.SETUP, fsm.FSMState.MANAGEMENT:
fsm.change_state(fsm.FSMState.MANAGEMENT)
player.draft_completed.emit()
func enter():
self.visible = true
$Label.text = "Choose " + str(player.draft_limit) + " cards"
match(player.draft):
player.DraftType.HIRE_WORKER:
$CancelDraft.visible = true
player.DraftType.STARTING_HAND:
$CancelDraft.visible = false
func exit():
self.visible = false