bordello/Scripts/PlayerStateMachine/holding_client_state.gd

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1.6 KiB
GDScript3
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class_name HoldingClientState
extends State
func _ready():
player = get_parent().get_parent().get_parent() as Player
fsm = get_parent().get_parent() as StateMachine
func assign_task_to_worker():
player.client_assignment = player.active_workers.find(player.selected_worker)
if player.active_clients[player.client_assignment] != null:
return
player.current_client.slide_to_position(player.selected_worker.position.x - 100, player.selected_worker.position.y - 100, 0.0, 0.3)
player.current_client.show_time_selector()
await player.current_client.time_slots_selected
player.payout = 0
player.payout += player.current_client.turns_left * 2
for service in player.current_client.services:
if player.selected_worker.services.has(service):
player.payout += Data.service_prices[service]
$Payout.text = "$" + str(player.payout)
$EndTurn.visible = true
func move_to_poor_discard(_button):
player.current_client.slide_to_position(player.pile_poor.position.x, player.pile_poor.position.y, 0.0, 0.2)
player.client_assignment = -1
$EndTurn.visible = true
player.payout = 0
$Payout.text = ""
func enter():
self.visible = true
$Payout.text = ""
player.current_client = player.shift_deck.pop_back()
player.current_client.position = Vector2(494, -414)
player.current_client.visible = true
player.current_client.z_index = 1
player.current_client.slide_to_position($PreviewTask.position.x, $PreviewTask.position.y, 0.0, 0.3)
player.task_drawn = true
player.pile_draw.disabled = true
player.pile_poor.disabled = false
player.clients_left = str(player.shift_deck.size())
func exit():
self.visible = false