Card selecting works over the network

This commit is contained in:
2023-06-09 01:47:36 +10:00
parent 060088f878
commit 007c3f4ddb
7 changed files with 101 additions and 5 deletions

View File

@ -22,8 +22,10 @@ func ready_self():
ready_button_pressed.emit(player_info["id"])
@rpc("any_peer")
@rpc("any_peer", "call_local")
func update_ready_label(readied_players, total_players):
if readied_players == total_players:
ready_label.visible = false
ready_label.text = str(readied_players) + "/" + str(total_players)
@ -40,3 +42,16 @@ func _on_line_edit_text_submitted(new_text: String) -> void:
var msg = "[" + player_info["username"] + "] " + new_text + "\n"
$CanvasLayer/UI/VBoxContainer/LineEdit.text = ""
chat_message_submitted.emit(msg)
func select_card(card):
super(card)
if draft_picked.size() == draft_pick_amount:
$CanvasLayer/UI/Confirm.visible = true
else:
$CanvasLayer/UI/Confirm.visible = false
func _on_confirm_pressed() -> void:
$CanvasLayer/UI/Confirm.visible = false
rpc("confirm_draft")

View File

@ -1,16 +1,45 @@
class_name PlayerController
extends Node
signal workers_discarded
signal workers_kept
var player_info
@export var hand_position: Node2D
var hand = []
var draft_picked = []
var draft_pick_amount = 0
func draft(cards, _pick):
func draft(cards, pick):
draft_pick_amount = pick
var xxx = (250.0 * cards.size()) / 2.0
for x in cards.size():
var card = cards[x]
var ratio = float(x) / float(cards.size() - 1)
var xx = lerpf(-1 * xxx, xxx, ratio)
card.slide_to_position(hand_position.global_position.x + xx, hand_position.global_position.y, 0.0, 0.2)
card.slide_to_position(hand_position.global_position.x + xx - 125.0, hand_position.global_position.y - 175.0, 0.0, 0.2)
hand.append(card)
card.card_clicked.connect(select_card)
func select_card(card):
if not draft_picked.has(card) and draft_picked.size() < draft_pick_amount:
draft_picked.append(card)
card.slide_to_position(card.position.x, card.position.y - 50.0, 0.0, 0.1)
elif draft_picked.has(card):
draft_picked.remove_at(draft_picked.find(card))
card.slide_to_position(card.position.x, card.position.y + 50.0, 0.0, 0.1)
@rpc("call_local")
func confirm_draft():
var discarded_cards = []
var kept_cards = []
for card in hand:
if not draft_picked.has(card):
discarded_cards.append(card.get_path())
else:
kept_cards.append(card.get_path())
workers_discarded.emit(discarded_cards)
workers_kept.emit(kept_cards)

View File

@ -99,6 +99,8 @@ func add_player(id: int, username: String, type: PlayerType) -> void:
networked_controllers.append(controller)
controller.ready_button_pressed.connect(ready_player)
controller.chat_message_submitted.connect(message)
controller.workers_discarded.connect(discard_workers)
controller.workers_kept.connect(board.add_to_roster)
var player_info = {}
player_info["id"] = id
player_info["username"] = username
@ -166,3 +168,10 @@ func draft_workers(player, draw_amount, pick_amount):
for x in players:
if x.player_info["username"] == player:
x.draft(cards, pick_amount)
@rpc("call_local")
func discard_workers(node_paths):
for path in node_paths:
var card = get_node(path)
worker_discard.place(card)