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project.godot
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41
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="card test"
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run/main_scene="res://Scenes/main_menu.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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[autoload]
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Data="*res://Scripts/data.gd"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/mode="viewport"
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[input]
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click={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
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]
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}
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