initial starter deck added. the turn rotation works sometimes

This commit is contained in:
2023-06-11 02:08:09 +10:00
parent f2028527b5
commit 8bc39d9d74
24 changed files with 391 additions and 135 deletions

View File

@ -8,6 +8,7 @@ signal chat_message_submitted(String)
@onready var ready_label = $CanvasLayer/UI/HBoxContainer/LobbyReadyLabel
@onready var canvas = $CanvasLayer
@onready var chat_box = $CanvasLayer/UI/VBoxContainer/RichTextLabel
var game_started = false
func _ready() -> void:
@ -17,12 +18,12 @@ func _ready() -> void:
$Camera2D.make_current()
@rpc("call_local")
@rpc("call_local", "reliable")
func ready_self():
ready_button_pressed.emit(player_info["id"])
@rpc("any_peer", "call_local")
@rpc("any_peer", "call_local", "reliable")
func update_ready_label(readied_players, total_players):
if readied_players == total_players:
ready_label.visible = false
@ -32,6 +33,7 @@ func update_ready_label(readied_players, total_players):
func _on_lobby_ready_button_pressed() -> void:
rpc("ready_self")
ready_button.visible = false
rpc("end_turn")
func add_chat_line(line: String) -> void:
@ -55,3 +57,18 @@ func select_card(card):
func _on_confirm_pressed() -> void:
$CanvasLayer/UI/Confirm.visible = false
rpc("confirm_draft")
func start_turn():
super()
func select_workspace(workspace):
super(workspace)
ready_button.visible = true
@rpc("call_local", "reliable")
func confirm_draft():
super()
ready_button.visible = true

View File

@ -3,12 +3,18 @@ extends Node
signal workers_discarded
signal workers_kept
signal turn_finished
signal round_finished
var player_info
@export var hand_position: Node2D
@export var client_position: Vector2
var hand = []
var draft_picked = []
var draft_pick_amount = 0
var reputation_points = 0
var board: PlayerBoard
var current_client: Client
func draft(cards, pick):
@ -32,7 +38,15 @@ func select_card(card):
card.slide_to_position(card.position.x, card.position.y + 50.0, 0.0, 0.1)
@rpc("call_local")
func select_workspace(workspace):
if current_client == null:
return
workspace.add_client(current_client)
current_client = null
rpc("end_turn")
@rpc("call_local", "reliable")
func confirm_draft():
var discarded_cards = []
var kept_cards = []
@ -41,5 +55,23 @@ func confirm_draft():
discarded_cards.append(card.get_path())
else:
kept_cards.append(card.get_path())
card.card_clicked.disconnect(select_card)
workers_discarded.emit(discarded_cards)
workers_kept.emit(kept_cards)
draft_picked = []
hand = []
draft_pick_amount = 0
func start_turn():
current_client = board.shift_deck.draw_card()
if current_client == null:
round_finished.emit()
return
current_client.slide_to_position(board.global_position.x, board.global_position.y, 0.0, 0.3)
current_client.turn_front()
@rpc("call_local", "reliable")
func end_turn():
turn_finished.emit()