removed workarounds for a bug no longer present since Godot 4.1.Stable
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@ -40,8 +40,12 @@ size = Vector2(60.7945, 58.1036)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_70vuu"]
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size = Vector2(350, 250)
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[node name="Card" type="Node2D" node_paths=PackedStringArray("watch")]
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[node name="Card" type="Node2D" node_paths=PackedStringArray("pip_sprites", "icon_list", "time_button_sprites", "time_hovered_sprites", "watch")]
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script = ExtResource("1_bvmvn")
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pip_sprites = [NodePath("front/pip2"), NodePath("front/pip3"), NodePath("front/pip4"), NodePath("front/pip5"), NodePath("front/pip6"), NodePath("front/pip7"), NodePath("front/pip8"), NodePath("front/pip9")]
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icon_list = [NodePath("front/Bonus1"), NodePath("front/Bonus2"), NodePath("front/Bonus3"), NodePath("front/Bonus4")]
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time_button_sprites = [NodePath("watch/time1"), NodePath("watch/time2"), NodePath("watch/time3"), NodePath("watch/time4")]
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time_hovered_sprites = [NodePath("watch/time_hovered1"), NodePath("watch/time_hovered2"), NodePath("watch/time_hovered3"), NodePath("watch/time_hovered4")]
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watch = NodePath("watch")
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[node name="front" type="TextureRect" parent="."]
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@ -45,8 +45,10 @@ region = Rect2(256, 0, 32, 32)
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atlas = SubResource("CompressedTexture2D_p5rfg")
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region = Rect2(288, 0, 32, 32)
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[node name="Card Crafter" type="Node2D"]
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[node name="Card Crafter" type="Node2D" node_paths=PackedStringArray("symbol_buttons", "symbol_count_labels")]
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script = ExtResource("1_lgqnu")
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symbol_buttons = [NodePath("crossbutton"), NodePath("squarebutton"), NodePath("trianglebutton"), NodePath("crescentbutton"), NodePath("puppybutton"), NodePath("riverbutton"), NodePath("starbutton"), NodePath("chainbutton"), NodePath("gustbutton")]
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symbol_count_labels = [NodePath("crosscount"), NodePath("squarecount"), NodePath("trianglecount"), NodePath("crescentcount"), NodePath("puppycount"), NodePath("rivercount"), NodePath("starcount"), NodePath("chaincount"), NodePath("gustcount")]
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[node name="main_camera" type="Camera2D" parent="."]
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zoom = Vector2(0.6, 0.6)
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@ -1,20 +1,17 @@
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[gd_scene load_steps=5 format=3 uid="uid://bvxgkv7pwxh7"]
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[ext_resource type="Script" path="res://PlayerBoard.gd" id="1_80bvu"]
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[ext_resource type="Script" path="res://Scripts/PlayerBoard.gd" id="1_dj0oi"]
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[ext_resource type="Texture2D" uid="uid://olxh7d7xkr5k" path="res://Assets/player_board.png" id="2_rx76r"]
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[ext_resource type="PackedScene" uid="uid://y2i3u6n1oowh" path="res://Scenes/deck.tscn" id="3_ypq4b"]
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[ext_resource type="PackedScene" uid="uid://baoec8cqmedf6" path="res://Scenes/worker_slot.tscn" id="4_o73ea"]
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[node name="PlayerBoard" type="Node2D" node_paths=PackedStringArray("poor_deck", "good_deck", "great_deck", "shift_deck", "slot1", "slot2", "slot3", "slot4")]
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script = ExtResource("1_80bvu")
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[node name="PlayerBoard" type="Node2D" node_paths=PackedStringArray("poor_deck", "good_deck", "great_deck", "shift_deck", "slots")]
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script = ExtResource("1_dj0oi")
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poor_deck = NodePath("PoorDeck")
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good_deck = NodePath("GoodDeck")
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great_deck = NodePath("GreatDeck")
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shift_deck = NodePath("ShiftDeck")
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slot1 = NodePath("Slot1")
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slot2 = NodePath("Slot2")
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slot3 = NodePath("Slot3")
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slot4 = NodePath("Slot4")
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slots = [NodePath("Slot1"), NodePath("Slot2"), NodePath("Slot3"), NodePath("Slot4")]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_rx76r")
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@ -4,8 +4,10 @@
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[ext_resource type="Texture2D" uid="uid://d127pfpldgh1l" path="res://Assets/generatordesign.png" id="2_1kq1c"]
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[ext_resource type="PackedScene" uid="uid://b41yu27wmglap" path="res://Scenes/icon_button.tscn" id="3_421r6"]
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[node name="Card Crafter" type="Node2D"]
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[node name="Card Crafter" type="Node2D" node_paths=PackedStringArray("symbol_buttons", "symbol_count_labels")]
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script = ExtResource("1_vn0ae")
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symbol_buttons = [NodePath("crossbutton"), NodePath("squarebutton"), NodePath("trianglebutton"), NodePath("crescentbutton"), NodePath("puppybutton"), NodePath("riverbutton"), NodePath("starbutton"), NodePath("chainbutton"), NodePath("gustbutton")]
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symbol_count_labels = [NodePath("crosscount"), NodePath("squarecount"), NodePath("trianglecount"), NodePath("crescentcount"), NodePath("puppycount"), NodePath("rivercount"), NodePath("starcount"), NodePath("chaincount"), NodePath("gustcount")]
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[node name="main_camera" type="Camera2D" parent="."]
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zoom = Vector2(0.6, 0.6)
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