Ideas okay? Make the client cards have a little progress track thats like how much they like their service right, put the poor/good/great blocks along that track, and instead of the services having that each service contributes a different number of points along that other track, so the money you recieve for making the match can be the same across all clients, but it shows how some clients value one more over the other without actually requiring you to have any specific one as long as you have enough turns to get them along the track, so a short session with all the perks can be a great service but a less special or less stress inducing session needs to be longer so the same worker needs to remain occupied longer, and it gives you more to do on your turn because you get to decide what all your little workers do rather than them only being interacted with when you're placing down a client card the roster system is kind of fucked if you start with 2/4 cards and dont get new ones often like, you would never have any in reserve, but do u need any? idk figure it out Shift Phase 1. Swap 1 time token on each worker over to the stress side 2. Pick up the next client card in the deck, and either assign it to a worker or place it in the no service pile 3. If a worker both has no client, and at least one stress token, remove a stress token Management Phase Market Research Look at the 10 clients, and place them back in the same order Targeted Advertising Search through the client discard deck, and add all clients with one extra type to your shift deck Roster Worker Add 1 worker from your hand into the next open slot on your board