class_name HumanController extends PlayerController signal ready_button_pressed(int) signal chat_message_submitted(String) @onready var ready_button = $CanvasLayer/UI/HBoxContainer/LobbyReadyButton @onready var ready_label = $CanvasLayer/UI/HBoxContainer/LobbyReadyLabel @onready var canvas = $CanvasLayer @onready var chat_box = $CanvasLayer/UI/VBoxContainer/RichTextLabel func _ready() -> void: if not is_multiplayer_authority(): canvas.visible = false return $Camera2D.make_current() @rpc("call_local") func ready_self(): ready_button_pressed.emit(player_info["id"]) @rpc("any_peer") func update_ready_label(readied_players, total_players): ready_label.text = str(readied_players) + "/" + str(total_players) func _on_lobby_ready_button_pressed() -> void: rpc("ready_self") ready_button.visible = false func add_chat_line(line: String) -> void: chat_box.text += line func _on_line_edit_text_submitted(new_text: String) -> void: var msg = "[" + player_info["username"] + "] " + new_text + "\n" $CanvasLayer/UI/VBoxContainer/LineEdit.text = "" chat_message_submitted.emit(msg)