extends Control func _on_button_pressed(): get_tree().change_scene_to_file("res://Scenes/worker_editor.tscn") func _on_button_2_pressed(): get_tree().change_scene_to_file("res://Scenes/client_editor.tscn") func _on_play_game_pressed(): get_tree().change_scene_to_file("res://Scenes/gameplay.tscn") func _on_check_button_toggled(button_pressed): if button_pressed: $"Worker Deck".visible = true $"Task Deck".visible = true if not button_pressed: $"Worker Deck".visible = false $"Task Deck".visible = false