class_name Client extends Card signal time_slots_selected enum difficulties {EASY, MEDIUM, HARD} var icon_prefab = preload("res://Scenes/bonus_icon.tscn") var title = "New Task" var difficulty = difficulties.EASY var initial_stress = 0 var turns_left = 4 var time_slots = [true, true, false, true] var icon_list = [] func _process(delta): if sliding: slide(delta) func setup(_title, _initial_stress, _time_slots, _services): if _title != "": title = _title initial_stress = _initial_stress time_slots = _time_slots if time_slots[0] == true: $"Control/1turn".visible = true if time_slots[1] == true: $"Control/2turn".visible = true if time_slots[2] == true: $"Control/3turn".visible = true if time_slots[3] == true: $"Control/4turn".visible = true services = [] if _services != null and _services != []: services.append_array(_services) match services.size(): 2, 3: difficulty = difficulties.EASY 4, 5: difficulty = difficulties.MEDIUM 6, 7: difficulty = difficulties.HARD $front/Slice1.visible = false $front/Slice2.visible = false $front/Slice3.visible = false $front/Slice4.visible = false if time_slots[0] == true: $front/Slice1.visible = true if time_slots[1] == true: $front/Slice2.visible = true if time_slots[2] == true: $front/Slice3.visible = true if time_slots[3] == true: $front/Slice4.visible = true $front/Title.text = str(title) $"front/Initial Stress".text = str(initial_stress) for x in icon_list: x.queue_free() icon_list = [] match difficulty: difficulties.EASY: $easy.visible = true var array_of_bullshit = [] array_of_bullshit.append($easy/Standard) array_of_bullshit.append($easy/Great1) array_of_bullshit.append($easy/Great2) for x in array_of_bullshit: var instance = icon_prefab.instantiate() icon_list.append(instance) x.add_child(instance) difficulties.MEDIUM: $medium.visible = true var array_of_bullshit = [] array_of_bullshit.append($medium/Standard) array_of_bullshit.append($medium/Good1) array_of_bullshit.append($medium/Good2) array_of_bullshit.append($medium/Great1) array_of_bullshit.append($medium/Great2) for x in array_of_bullshit: var instance = icon_prefab.instantiate() icon_list.append(instance) x.add_child(instance) difficulties.HARD: $hard.visible = true var array_of_bullshit = [] array_of_bullshit.append($hard/Standard) array_of_bullshit.append($hard/Poor1) array_of_bullshit.append($hard/Poor2) array_of_bullshit.append($hard/Good1) array_of_bullshit.append($hard/Good2) array_of_bullshit.append($hard/Great1) array_of_bullshit.append($hard/Great2) for x in array_of_bullshit: var instance = icon_prefab.instantiate() icon_list.append(instance) x.add_child(instance) for x in icon_list.size(): if x < services.size(): icon_list[x].set_service(services[x]) else: icon_list[x].visible = false func show_time_selector(): $Control.visible = true func update_counter(): $"Background/Turns Left Counter".text = str(turns_left) func _on_turn_pressed(num): turns_left = num update_counter() $Control.visible = false time_slots_selected.emit() func turn_front(): $back.visible = false $front.visible = true func turn_back(): $back.visible = true $front.visible = false