class_name Workspace extends Node2D signal clicked(Workspace) var worker: Worker var client: Client @onready var _w_pos = $Worker.global_position @onready var _c_pos = $Client.global_position func add_worker(card: Worker) -> bool: if worker != null: return false worker = card worker.slide_to_position(_w_pos.x, _w_pos.y, 0, 0.2) return true func add_client(card: Client) -> bool: if client != null: return false client = card client.slide_to_position(_c_pos.x, _c_pos.y, 0, 0.2) return true func _on_area2d_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void: if event is InputEventMouseButton and event.pressed and worker != null: emit_signal("clicked", self)