class_name HumanController extends PlayerController func _ready() -> void: if not is_multiplayer_authority(): return $Camera2D.make_current() $UI.visible = true @rpc("call_local") func ready_player(): game.ready_player(own_id) @rpc("any_peer") func update_ready_label(): $UI/LobbyReadyLabel.text = str(game.readied_players.size()) + "/" + str(game.players.size()) func _on_lobby_ready_button_pressed() -> void: rpc("ready_player") $UI/LobbyReadyButton.visible = false update_ready_label()