#Ideas okay? #Make the client cards have a little progress track thats like how much they like their service right, #put the poor/good/great blocks along that track, and instead of the services having that each service #contributes a different number of points along that other track, so the money you recieve for making #the match can be the same across all clients, but it shows how some clients value one more over the other #without actually requiring you to have any specific one as long as you have enough turns to get them along #the track, so a short session with all the perks can be a great service but a less special or less #stress inducing session needs to be longer so the same worker needs to remain occupied longer, and it gives #you more to do on your turn because you get to decide what all your little workers do rather than them only #being interacted with when you're placing down a client card