63 lines
1.7 KiB
GDScript
63 lines
1.7 KiB
GDScript
extends Node2D
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const SERVER_PORT := 58008
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const MAX_PLAYERS := 4
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var player_scene = preload("res://Scenes/player.tscn")
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var board_scene = preload("res://Scenes/board.tscn")
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@export var seats : Array[Node2D] = [null, null, null, null]
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var enet_peer = ENetMultiplayerPeer.new()
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var board : Board
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var players_connected = 0
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func _ready() -> void:
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seats[0] = $TablePosition1
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seats[1] = $TablePosition2
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seats[2] = $TablePosition3
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seats[3] = $TablePosition4
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func host_server() -> void:
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$UI.visible = false
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enet_peer.create_server(SERVER_PORT, MAX_PLAYERS)
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multiplayer.multiplayer_peer = enet_peer
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multiplayer.peer_connected.connect(create_player)
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create_player(multiplayer.get_unique_id())
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func connect_to_server() -> void:
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$UI.visible = false
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var ip = $UI/IPField.text if $UI/IPField.text != "" else $UI/IPField.placeholder_text
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var port = $UI/PortField.text if $UI/PortField.text != "" else $UI/PortField.placeholder_text
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enet_peer.create_client(ip, int(port))
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multiplayer.multiplayer_peer = enet_peer
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func create_player(id):
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if board == null:
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board = board_scene.instantiate() as Board
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$Network.add_child(board)
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var player = player_scene.instantiate() as Player
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player.set_name(str(id))
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player.set_multiplayer_authority(id)
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player.position = seats[players_connected].position
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player.rotation = seats[players_connected].rotation
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$Network.add_child(player)
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player.rpc("attach_board", board.get_path())
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players_connected += 1
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func _on_single_player_pressed() -> void:
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$UI.visible = false
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board = board_scene.instantiate() as Board
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add_child(board)
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var player = player_scene.instantiate() as Player
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add_child(player)
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player.attach_board(board.get_path())
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