bordello/Scripts/PlayerStateMachine/human_controller.gd

75 lines
1.7 KiB
GDScript

class_name HumanController
extends PlayerController
signal ready_button_pressed(int)
signal chat_message_submitted(String)
@onready var ready_button = $CanvasLayer/UI/HBoxContainer/LobbyReadyButton
@onready var ready_label = $CanvasLayer/UI/HBoxContainer/LobbyReadyLabel
@onready var canvas = $CanvasLayer
@onready var chat_box = $CanvasLayer/UI/VBoxContainer/RichTextLabel
var game_started = false
func _ready() -> void:
if not is_multiplayer_authority():
canvas.visible = false
return
$Camera2D.make_current()
@rpc("call_local", "reliable")
func ready_self():
ready_button_pressed.emit(player_info["id"])
@rpc("any_peer", "call_local", "reliable")
func update_ready_label(readied_players, total_players):
if readied_players == total_players:
ready_label.visible = false
ready_label.text = str(readied_players) + "/" + str(total_players)
func _on_lobby_ready_button_pressed() -> void:
rpc("ready_self")
ready_button.visible = false
rpc("end_turn")
func add_chat_line(line: String) -> void:
chat_box.text += line
func _on_line_edit_text_submitted(new_text: String) -> void:
var msg = "[" + player_info["username"] + "] " + new_text + "\n"
$CanvasLayer/UI/VBoxContainer/LineEdit.text = ""
chat_message_submitted.emit(msg)
func select_card(card):
super(card)
if draft_picked.size() == draft_pick_amount:
$CanvasLayer/UI/Confirm.visible = true
else:
$CanvasLayer/UI/Confirm.visible = false
func _on_confirm_pressed() -> void:
$CanvasLayer/UI/Confirm.visible = false
rpc("confirm_draft")
func start_turn():
super()
func select_workspace(workspace):
super(workspace)
ready_button.visible = true
@rpc("call_local", "reliable")
func confirm_draft():
super()
ready_button.visible = true