bordello/Scripts/icon_button.gd
2023-06-06 13:35:20 +10:00

32 lines
577 B
GDScript

extends TextureButton
var state = 0
func press(val):
state += val
if state > 2:
state = 0
if state < 0:
state = 2
set_state(state)
func set_state(x):
state = x
$Sprite2D.visible = false
$Sprite2D2.visible = false
$Sprite2D3.visible = false
if state == 0:
$Sprite2D.visible = true
if state == 1:
$Sprite2D2.visible = true
if state == 2:
$Sprite2D3.visible = true
func _on_gui_input(event):
if event is InputEventMouseButton and event.pressed:
match event.button_mask:
MOUSE_BUTTON_MASK_LEFT:
press(1)
MOUSE_BUTTON_MASK_RIGHT:
press(-1)