32 lines
577 B
GDScript
32 lines
577 B
GDScript
extends TextureButton
|
|
|
|
var state = 0
|
|
|
|
func press(val):
|
|
state += val
|
|
if state > 2:
|
|
state = 0
|
|
if state < 0:
|
|
state = 2
|
|
set_state(state)
|
|
|
|
func set_state(x):
|
|
state = x
|
|
$Sprite2D.visible = false
|
|
$Sprite2D2.visible = false
|
|
$Sprite2D3.visible = false
|
|
if state == 0:
|
|
$Sprite2D.visible = true
|
|
if state == 1:
|
|
$Sprite2D2.visible = true
|
|
if state == 2:
|
|
$Sprite2D3.visible = true
|
|
|
|
func _on_gui_input(event):
|
|
if event is InputEventMouseButton and event.pressed:
|
|
match event.button_mask:
|
|
MOUSE_BUTTON_MASK_LEFT:
|
|
press(1)
|
|
MOUSE_BUTTON_MASK_RIGHT:
|
|
press(-1)
|