bordello/Scenes/network_lobby.gd
2023-06-06 13:35:20 +10:00

63 lines
1.7 KiB
GDScript

extends Node2D
const SERVER_PORT := 58008
const MAX_PLAYERS := 4
var player_scene = preload("res://Scenes/player.tscn")
var board_scene = preload("res://Scenes/board.tscn")
@export var seats : Array[Node2D] = [null, null, null, null]
var enet_peer = ENetMultiplayerPeer.new()
var board : Board
var players_connected = 0
func _ready() -> void:
seats[0] = $TablePosition1
seats[1] = $TablePosition2
seats[2] = $TablePosition3
seats[3] = $TablePosition4
func host_server() -> void:
$UI.visible = false
enet_peer.create_server(SERVER_PORT, MAX_PLAYERS)
multiplayer.multiplayer_peer = enet_peer
multiplayer.peer_connected.connect(create_player)
create_player(multiplayer.get_unique_id())
func connect_to_server() -> void:
$UI.visible = false
var ip = $UI/IPField.text if $UI/IPField.text != "" else $UI/IPField.placeholder_text
var port = $UI/PortField.text if $UI/PortField.text != "" else $UI/PortField.placeholder_text
enet_peer.create_client(ip, int(port))
multiplayer.multiplayer_peer = enet_peer
func create_player(id):
if board == null:
board = board_scene.instantiate() as Board
$Network.add_child(board)
var player = player_scene.instantiate() as Player
player.set_name(str(id))
player.set_multiplayer_authority(id)
player.position = seats[players_connected].position
player.rotation = seats[players_connected].rotation
$Network.add_child(player)
player.rpc("attach_board", board.get_path())
players_connected += 1
func _on_single_player_pressed() -> void:
$UI.visible = false
board = board_scene.instantiate() as Board
add_child(board)
var player = player_scene.instantiate() as Player
add_child(player)
player.attach_board(board.get_path())