bordello/Scripts/slot_button.gd
2023-06-06 13:35:20 +10:00

8 lines
197 B
GDScript

extends Node2D
signal button_pushed(button)
func _on_area_2d_input_event(_viewport, event, _shape_idx):
if event is InputEventMouseButton and event.pressed:
emit_signal("button_pushed", self)