bordello/Scripts/PlayerStateMachine/state_machine.gd

30 lines
671 B
GDScript

class_name StateMachine
extends Node
enum FSMState {DRAFT, SETUP, MANAGEMENT, WORKER, H_WORKER, SHIFT, H_CLIENT}
@export var state_nodes : Array[State] = []
var state : FSMState
var history : Array[FSMState] = []
func _ready() -> void:
#TODO: Bug in 4.0.3.stable requires this
state_nodes.append($Draft)
state_nodes.append($Setup)
state_nodes.append($Management)
state_nodes.append($Worker)
state_nodes.append($Worker/HoldingWorker)
state_nodes.append($Shift)
state_nodes.append($Shift/HoldingClient)
func change_state(new_state : FSMState) -> void:
history.append(state)
state = new_state
state_nodes[history[-1]].exit()
state_nodes[state].enter()