72 lines
1.9 KiB
GDScript
72 lines
1.9 KiB
GDScript
class_name PlayerBoard
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extends Node2D
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var player_info = {}
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var workers = []
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var roster = []
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signal clients_discarded(cards: Array[NodePath])
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@export var poor_deck: Deck
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@export var good_deck: Deck
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@export var great_deck: Deck
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@export var shift_deck: Deck
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@export var slots: Array[Workspace] = []
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func add_to_roster(node_paths):
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var cards = []
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for path in node_paths:
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cards.append(get_node(path))
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roster.append_array(cards)
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for x in 4:
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if x < roster.size():
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slots[x].add_worker(roster[x])
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func draw_client():
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var card = shift_deck.draw_card()
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card.slide_to_position(position.x, position.y, 0.0, 0.3)
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card.turn_front()
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func process_decks() -> int:
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var discards = []
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var points = 0
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for card in poor_deck.cards:
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card.turn_back()
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points -= 1
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for card in good_deck.cards:
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card.turn_back()
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points += 2
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for card in great_deck.cards:
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card.turn_back()
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points += 5
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poor_deck.shuffle()
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good_deck.shuffle()
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great_deck.shuffle()
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for card in poor_deck.draw_cards(poor_deck.cards.size() - 1):
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discards.append(card.get_path())
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for card in good_deck.draw_cards(ceil(good_deck.cards.size() / 2.0)):
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discards.append(card.get_path())
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for card in great_deck.draw_cards(min(great_deck.cards.size(), 1)):
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discards.append(card.get_path())
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for card in poor_deck.draw_cards(poor_deck.cards.size()):
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shift_deck.place(card)
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for card in good_deck.draw_cards(good_deck.cards.size()):
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shift_deck.place(card)
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for card in great_deck.draw_cards(great_deck.cards.size()):
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shift_deck.place(card)
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clients_discarded.emit(discards)
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return points
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func time_step(skip_ahead: bool):
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for x in 4:
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var result : Client = slots[x].time_step(skip_ahead)
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if result != null:
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if result.satisfaction < result.medium_threshold:
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poor_deck.place(result)
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elif result.satisfaction < result.good_threshold:
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good_deck.place(result)
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elif result.satisfaction >= result.good_threshold:
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great_deck.place(result)
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