71 lines
1.9 KiB
GDScript
71 lines
1.9 KiB
GDScript
extends Node2D
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const SERVER_PORT := 58008
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const MAX_PLAYERS := 4
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var game_scene = preload("res://Scenes/Table.tscn")
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var connected_players = {}
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var player_info = {}
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@export var seats : Array[Node2D] = [null, null, null, null]
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var enet_peer = ENetMultiplayerPeer.new()
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var game : Game
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var players_connected = 0
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@export var username_field: LineEdit
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@export var IP_field: LineEdit
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@export var Port_field: LineEdit
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func _ready() -> void:
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game = game_scene.instantiate() as Game
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func host_server() -> void:
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if username_field.text == "":
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return
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$CanvasLayer/Control/UI.visible = false
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enet_peer.create_server(SERVER_PORT, MAX_PLAYERS)
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multiplayer.multiplayer_peer = enet_peer
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add_child(game)
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player_info[1] = username_field.text
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add_player(1, player_info[1])
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multiplayer.peer_connected.connect(
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func(new_peer_id):
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rpc_id(new_peer_id, "add_previous_players", connected_players)
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)
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func connect_to_server() -> void:
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if username_field.text == "":
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return
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$CanvasLayer/Control/UI.visible = false
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var ip = IP_field.text if IP_field.text != "" else IP_field.placeholder_text
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var port = Port_field.text if Port_field.text != "" else Port_field.placeholder_text
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enet_peer.create_client(ip, int(port))
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multiplayer.multiplayer_peer = enet_peer
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add_child(game)
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player_info[multiplayer.get_unique_id()] = username_field.text
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func add_player(peer_id, username):
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connected_players[peer_id] = username
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game.add_player(peer_id, username, game.PlayerType.HUMAN)
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@rpc("any_peer", "reliable")
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func add_new_player(peer_id, username):
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add_player(peer_id, username)
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@rpc("reliable")
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func add_previous_players(players):
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for key in players:
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if players[key] == player_info[multiplayer.get_unique_id()]:
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player_info[multiplayer.get_unique_id()] += "_"
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add_player(key, players[key])
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rpc_id(key, "add_new_player", multiplayer.get_unique_id(), player_info[multiplayer.get_unique_id()])
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add_player(multiplayer.get_unique_id(), player_info[multiplayer.get_unique_id()])
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