39 lines
1.1 KiB
GDScript
39 lines
1.1 KiB
GDScript
class_name ManagementState
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extends State
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func _on_hire_button_pressed():
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if player.money >= player.hire_costs[player.workers.size()]:
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player.money -= player.hire_costs[player.workers.size()]
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$Money.text = "$" + str(player.money)
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player.draft = player.DraftType.HIRE_WORKER
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player.draft_workers(3, 1)
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await player.draft_completed
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$HireWorkerButton.text = "Hire Worker: $" + str(player.hire_costs[player.workers.size()])
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func _on_start_round_pressed() -> void:
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player
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fsm.change_state(fsm.FSMState.SHIFT)
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func enter():
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self.visible = true
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for worker in player.active_workers:
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if worker != null:
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worker.decrease_stress(worker.stress)
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$RoundCounter.text = "Round: " + str(player.board.round_num)
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$RosterButton/CollisionShape2D.disabled = false
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player.hand_showing = true
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player.selected_worker = null
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player.camera.position.y = 0
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#TODO: Figure out what this loop is for
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for x in player.hand.size():
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player.hand[x].in_hand = true
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player.process_discard_decks()
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func exit():
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self.visible = false
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$RosterButton/CollisionShape2D.disabled = true
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