bordello/Scripts/PlayerStateMachine/worker_state.gd

19 lines
458 B
GDScript

class_name WorkerState
extends State
func enter():
self.visible = true
player.selected_worker = null
$ReturnButton/CollisionShape2D.disabled = false
player.camera.position.y = 640
for x in player.hand.size():
player.hand[x].in_hand = false
player.hand[x].slide_to_position(player.roster_positions[x].position.x, player.roster_positions[x].position.y, 0.0, 0.2)
func exit():
self.visible = false
$ReturnButton/CollisionShape2D.disabled = true