fishjam2024/Menus/PlentifulFish/application.gd

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GDScript3
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class_name Application extends PanelContainer
@export var application_name: String = "Plentiful Fish"
@export var player_name_text: Label
@export var fish_card_scene: PackedScene
@export var messages_scene: PackedScene
@export var fish_profiles: Array[FishProfile]
@export var discarded_fish_profiles: Array[FishProfile]
@export var contents_page: Control
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@export var empty_panel: StyleBoxTexture
@export var wait_panel: StyleBoxTexture
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var has_current_fish: bool = false
var current_card: int = 0
var window: DEWindow
func setup_window_integration():
pass
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func set_wait_message(enable: bool) -> void:
match enable:
true:
contents_page.add_theme_stylebox_override("panel", wait_panel)
false:
contents_page.add_theme_stylebox_override("panel", empty_panel)
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func _ready() -> void:
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player_name_text.text = Data.save_file.catfish_name
var fishes: Array[FishProfile] = []
for fish: FishProfile in fish_profiles:
if !Data.save_file.accepted_fish.has(fish):
fishes.append(fish)
fish_profiles = fishes
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_on_fish_pressed()
func load_profile() -> void:
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if fish_profiles.size() <= current_card:
set_wait_message(true)
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return
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set_wait_message(false)
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var fish_card = fish_card_scene.instantiate() as FishCard
fish_card.set_display(fish_profiles[current_card])
fish_card.swiped.connect(process_fish_profile.bind(fish_card))
contents_page.add_child(fish_card)
has_current_fish = true
func process_fish_profile(outcome: bool, card: FishCard):
current_card += 1
has_current_fish = false
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if outcome and !Data.save_file.accepted_fish.has(card.profile):
Data.save_file.accepted_fish.append(card.profile)
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else:
discarded_fish_profiles.append(card.profile)
if discarded_fish_profiles.size() > 0 and current_card >= fish_profiles.size():
$Timer.start()
load_profile()
func recycle_profiles() -> void:
fish_profiles = discarded_fish_profiles
current_card = 0
func _on_fish_pressed() -> void:
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if has_current_fish:
return
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for node: Node in contents_page.get_children():
node.queue_free()
load_profile()
func _on_messages_pressed() -> void:
has_current_fish = false
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set_wait_message(false)
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for node: Node in contents_page.get_children():
node.queue_free()
var messages: MessageMenu = messages_scene.instantiate() as MessageMenu
contents_page.add_child(messages)
func _on_profile_pressed() -> void:
has_current_fish = false
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set_wait_message(false)
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for node: Node in contents_page.get_children():
node.queue_free()