extends PanelContainer @export var profile_name: LineEdit @export var enter_button: TextureButton func _ready() -> void: if Data.save_file.catfish_name: profile_name.text = Data.save_file.catfish_name enter_button.visible = true func _on_texture_button_pressed() -> void: get_tree().quit() func load_game() -> void: if profile_name.text.length() > 0: Data.save_file.catfish_name = profile_name.text get_tree().change_scene_to_file("res://Quinnsoft94/desktop.tscn") func _on_line_edit_text_submitted(_new_text: String) -> void: load_game() func _on_line_edit_text_changed(new_text: String) -> void: if new_text.length() > 0: enter_button.visible = true else: enter_button.visible = false func _on_enter_button_pressed() -> void: load_game()