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class_name StatusApplyingProjectile extends ExplosiveProjectile
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@export var status_stats: StatusStats
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func hit(target: CharacterBody3D) -> void:
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super.hit(target)
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target.status_manager.add_effect(build_status_object())
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func build_status_object() -> StatusEffect:
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var status: StatusEffect = StatusEffect.new()
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status.stats = status_stats
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return status
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