mtd/Scripts/Weapons/status_applying_weapon.gd

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class_name StatusApplyingWeapon extends HitscanWeapon
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@export var status_stats: StatusStats
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func hit(target: CharacterBody3D, target_hitbox: Hitbox) -> void:
super.hit(target, target_hitbox)
target.status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
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var status: StatusEffect = StatusEffect.new()
status.stats = status_stats
return status