2023-11-08 14:28:55 +11:00
|
|
|
extends Tower
|
|
|
|
class_name FlameyTower
|
|
|
|
|
|
|
|
@export var shapecast : ShapeCast3D
|
|
|
|
@export var particlesystem : GPUParticles3D
|
|
|
|
@export var status_stats : StatusStats
|
|
|
|
|
|
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
|
|
super._process(delta)
|
|
|
|
if targeted_enemy:
|
|
|
|
particlesystem.emitting = true
|
|
|
|
else:
|
|
|
|
particlesystem.emitting = false
|
|
|
|
|
|
|
|
|
|
|
|
func shoot():
|
|
|
|
for index in shapecast.get_collision_count():
|
|
|
|
var target = shapecast.get_collider(index) as CharacterBody3D
|
|
|
|
var status = StatusOnFire.new()
|
|
|
|
status.stats = status_stats
|
2023-11-11 19:03:01 +11:00
|
|
|
target.status_manager.add_effect(status)
|
2023-11-08 14:28:55 +11:00
|
|
|
|
|
|
|
|
|
|
|
func aim():
|
|
|
|
model.look_at(targeted_enemy.global_position)
|
|
|
|
model.rotation.x = 0.0
|