mtd/PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.gd

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691 B
GDScript3
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extends Weapon
@export var shapecast : ShapeCast3D
@export var particlesystem : GPUParticles3D
@export var status_stats : StatusStats
func _ready() -> void:
cooldown = 1.0 / stats.fire_rate
func set_raycast_origin(_node):
pass
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
particlesystem.emitting = true
$AnimationPlayer.play("shoot")
for index in shapecast.get_collision_count():
var target = shapecast.get_collider(index) as CharacterBody3D
var status = StatusOnFire.new()
status.stats = status_stats
target.status_manager.add_effect(status)
func release_trigger():
trigger_held = false
particlesystem.emitting = false