mtd/PCs/Universal/ClassCards/Assault/assaultmodel.glb.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://ciu2crn0o7htc"
path="res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn"
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[deps]
source_file="res://PCs/Universal/ClassCards/Assault/assaultmodel.glb"
dest_files=["res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn"]
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[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
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skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"meshes": {
"assaultmodel_Cube": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": false,
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"save_to_file/make_streamable": "",
"save_to_file/path": "res://assaultmod.res"
}
}
}
gltf/naming_version=0
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gltf/embedded_image_handling=0